Monday, August 12, 2013

Kruul must die

If you run 4 level missions in EVE, you of course know mission “Damsel bla-bla-bla”. It can be farmed – if you haven’t another, more profitable mission (Blockade e.g.). Solo on Tengu i spend about 10 minutes to kill everybody, then, while Tengu fly next, loot all large wrecks by alt.

There are about 12-13 large wrecks, 9-11KK. And bounty is about 2.5KK. So it’s 12-13KK total profit for 10 minutes. Not so good, but good enough.

  • kill Kruul – after that respawn some BS
  • peck both Kruul’s gardens till structure, but not destroy – after that resp more BS.
  • kill any other hostiles, just so as they don’t interfere looting, Zor will not appear
  • repeat 7 times after DT

Tips

  • Of course it is necessary to store the loot and sell wholesale in Jita
  • If you farm mission by another character, not the same who own it – make bookmark there.

Thursday, August 8, 2013

An example of the production of Standard Blue Pill Booster

The first stage of processing - refining gas cloud in Pure Booster. The reaction is as follows:

100 Water + 20 Amber Cytoserocin => 95 Water + 15 Pure Standard Blue Pill Booster

We need some equipment:

  • Medium Biochemical Reactor Array
  • General Storage 2 pcs
  • Biochemical Silo
  • Hazardous Chemical Silo

Equipment for production of Standard Blue Pill Booster

How to get the most out of the planets: Production planet

This scheme can provide an optimum balance between performance and hemorrhoids. If you use it wrong just have hemorrhoids.

pp

4 types of processed materials (10.000 m3 of each type) are loaded into the space port and then moved to storage facilities. And  then they will come to the advanced processors. Transmission capacity is certainly enough, you should not care too much about it. Do links as you wish from the point of view of logic structure (everybody has his own logic)

Monday, August 5, 2013

Ice Nebula

Ice Nebula, after warp in

It's analogue of Devy Nebula. Two clouds, two serious guns and a bunch of NPCs. After killing everything that moves, and the start of harvesting may be respawn drones:

How to get the most out of the planets: Mining planet

The key to maximum performance – specialization. From 6 available to your character planets 4-5 should be engaged exclusively in mining and manufacturing of processed materials.

The specific number of industry facilities depends on the skills of the character, but the principle remains the same.

Mining planet configuration

Sunday, August 4, 2013

Safe operations in the null sec. Scout, cyno, courier

This guide is not intended to be a comprehensive coverage of topic about safe flying in low and null sec, rather, on a very small piece of this. The question will be exclusively about the cases when you need to move pilot from point A to point B. For example, you have ship for him in the destination point, or you just want to travel to the end of the EVE universe and back, to see the famous gates through which our ancestors came to this world (i was there - nothing interesting). I personally use this technique to deliver cyno to distant system, and to send there the pilots for ships delivered by carrier. And of course for scouts.

How to safely fly in null sec on the big hulking ships, that cost several billion, so that they were not dismantled for spare parts I'll tell another time

Monday, July 29, 2013

Smuggler

Already in the first, training, missions, we are faced with the fact that there are prohibited goods. We were threatened with dire punishments in the form of confiscation for fractions of a second and penalties, at times more than it cost.

Google has found a lot of conflicting information, the mythical trading skill Black Market and other stuff that is either initially sucked from the finger, or a few years out of date. How to deliver, for example, boosters? After all, they can be produced only in nulls, but they are still available in Jita. Who are these heroes and how they dragged their precious cargo here?

To dispel any doubts, I put the Standart Blue Pill in my cargo and flew from Jita three dozen systems in the one direction and the same back.

Result

I was twice fined, the fine both times was 1% of the market value of the drug. Both times it was a notice that the actual deterioration of relations is 0.02. Not bad. They caught me at a time when my ship was decloacked for passage in the gate. I did not notice it specifically, but I think it was the same gate at the border between Caldari and  Amarrians. Maybe it's  border controls, it stricter and all that. If so, then in principle it is possible to lay a better route. On the other gates I repeatedly observed how customs officer starts rapidly approaching, but I jump and he stays with his nose.

Being caught, I naturally refused to give them cargo and immediately jumped out. The consequences was listed above, do anything else they didn't have time. On the other side no one meets. Not delaying warp ahead and be happy.

Ships was tested:

  • Coverrt Tengu/Loki
  • Covert Ops frigate Cheetah
  • T1-interceptor Slasher

Conclusions

Smuggling can carry without too much trouble, if you do it on a regular basis, then you can consider the different nuances, such as to exclude from the route system with enhanced control. If you occasionally - just do not care.

Of course - no autopilot. Covert ship is desirable, but apparently not a prerequisite. Industrial ship hardly fit, and generally any clumsy bandura, which accelerates for long time before to warp.

Pale Nebula

This nebula was a surprise to me - in a list compiled based on the Internet, this has not been included. However, now I fill this gap.

Pale Nebula

It was found in the constellation Assilot, produced in her accordingly Viridian Cytoserocin.

There are two clouds - one smaller, 500 units of gas, the second 2,500. The distance between the clouds 150km, as result shot of one cloud does not reach to another.  The Viridian cloud  beat only thermals, in contrast to, for example, Amber, which deals double damage (Thermal and EM). So it's easy to tank.

There aren’t any NPC in this nebula! Neither warp or after. Rare fact, good for rookie. Local residents (mostly Americans) do not hunt me too, we simply do not intersect at the time. Midnighy in Moscow is sunshine in L.A. :)

Sunday, July 28, 2013

Venture: How to make enough ISK to buy a PLEX on your trial?

Disclaimer

  1. It’s possible.
  2. It’s not easy.
  3. And it's full of shit

I strongly recommend not to do it. Do not turn the game into a dull job. Money to pay for the game of the month you can earn for 1-2 hours, maximum for a day, in almost every country in the world. If you live in the ass of the world with a salary of $ 10-20 per month, you are unlikely to have a computer to play EVE Online. If you have – better spend time to learn how to make money by the Internet.

But if I have not convinced…

ventureUnlike Mining Barge, for which is not only need long learning, but also it can not be studied on the trial account, for Mining Frigate there aren't any requirements. You just have to do some training missions, earn a bit isk and learn game interface. It's all, you can fly and work. At least in systems with SS 1.0-0.8 we will not be killed nor players, nor NPC. Start the extraction and 20 minutes, you can safely go about your business. Meanwhile, the skills will be studied.


 

Wednesday, July 24, 2013

Mercium belt

  • Venture,  2 flights (6.000 m3 oremerciumbelt)
  • 2 battleships + 2 frigates
  • up to 2KK bounty
  • up to 3KK loot

Pirate Intrusion

  • acceleration gatepirateintrusion
  • 2 pockets
  • frigs and cruisers

Lol… Security missions lvl2 are easier then mining missions lvl1 :)


Bountiful Banidine

  • banidineship: Venture
  • 2 battleships + 3 frigates
  • about 2KK bounty
  • about 2KK loot

Tuesday, July 23, 2013

Mercium Experiments

Mercium

  • use Venture (1080 m3 ore)

Asteroid catastrophe

  • Asteroid catastrophe, Objectivesuse Venture (1080m3 of ore)
  • 2 battleships + 3 cruisers
  • about 4KK loot
  • about 2KK bounty

Starting Simple

Starting Simple Objectives

  • you need Venture (2.000 m3 ore volume)
  • no hostiles

Passing the isk

Passing the isk,Objectives

  • you need Venture (1080 m3 ore volume)
  • no hostile there
  • 4 cruisers
  • up to 2 battleships and 3 frigates
  • about 2KK bounty
  • about 2.5KK loot

Augumene Allergen (5 of 5)

Augumene Allergen (5 of 5) Objectives

  • warping to Quarantine station ruins and drop DNA. No NPC here
  • looking for station with manufacturing facilities and manufacture antidot
  • go to agent

 

 

Augumene Allergen (4 of 5)

Augumene Allergen (4 of 5) Objectives

Combat mission. I have no weapons on my scout ship, so i used alt in second window. Reward (Modified Augumene Antidote BPC) needs for next step

Augumene Allergen (3 of 5)

Augumene Allergen (3 of 5) ObjectivesOne more very simple (and cheap) mission. Warp to, loot and return. No NPC.

Next mission wil be better.

Augumene Allergen 2 of 5

Augumene Allergen 2 of 5, Objectives

Transport mission. It was easy, just pass through a  Sabre on undock. And no more difficulties

Augumene Allergen 1 of 5

My first ORE Mission

Augmene_allergenYou need acquire 100m3 Augumene, special, mission only ore. The hardest part - to fly out of the station and go through the gate, so that you weren't killed. Another problem – there are nothing on the local market. All ship equipment you’ll carry from the Empire.

Scouting

If you aren’t true PvP gamer, just humble PvE… and want to fly over low/null sec on big, slow, expensive ship (darnit... why we can't do 10/10 plexes on a cheap and small ones?) – you need scout. He’ll fly ahead on the white horse something small and cheap and look around the corner. Of course, you must play in two or more windows for this.

When I was newby i used shuttles for this purposes. But then found a better option.

Why I don’t like shuttles?

The main reason: if you get into a gate camp - you're dead. No options. It’s not so bad when you fly around your home system and without implants. But if you want to fly for 15-20 jumps? It turns out a huge waste of time - slave can not fly further without scout. But when you have flown there again, how do you know that the gate camp are no more? You jump in… and if they are still there – you’re dead again. And if along the way several of these systems? What to do?

Little Tricks for Beginners miners.

Time is the most valuable resource that you can. And the only resource you have to save.

  • Make bookmark in belt on the asteroids. When the nearest asteroids  are depleted - make another. Then you won't just warp to belt, but to bookmarked asteroid. For the day will accumulate a decent time savings.
  • Make some bookmarks, on the richest asteroid, and after station visiting warp to the most profitable place.
  • Extract the richest close ore, but do not waste time searching. The difference is not large, it does not justify the time spent.
  • Don't even think about ore scanner. It isn’t necessary. Put an extra shield extender.
  • You should buy the best equipment you can afford. It pays for itself.
  • You should plan purchasing and optimize logistics. It makes no sense to drive the entire fleet to buy for each the book. Cheaper to drive one and buy at all, and with a reserve. If there are isks, there is no reason to delay purchases until later, it is best to purchase one once a week than to fly every day.
  • Socialize or ply in two window. It’s possibly (with some trics) even on trial. Leadership gives bonuses only when you are in the fleet.
  • Do not waste time of your life on making candy wrappers. Do this only as long as (if) you are interested in.
  • One way to make mining interesting - be a ninja-miner.

Monday, July 22, 2013

Venture

ventureThis magnificent ship has been introduced relatively recently. Earlier it was not anything like that, there was nothing that could be compared in its capabilities. All of these mining bonuses for ugly rookie ships, the use of cruisers for mining had gone like a bad dream. Now there is a mining frigate, which is so much better that other options shouldn't even be considered. If you are going to dig the gas (and it's worth it), you no longer need other mining ships.


So, what is it so good:

Sunday, July 21, 2013

Mining in Odyssey, part 3: What mine?

By miner's resources is accepted to all the resources that are extracted
a) With the active participation of the Player
b) Do not have an element of randomness in production.
This is ore, ice and gas. Let us consider each of them separately

Ore

There are 16 types of ore, from which we can produce 8 kinds of different minerals. Mercoxit will be considered separately, and all the rest - are described below.

Conventionally, all the ore can be divided into "high-sec ores" (found in asteroid belts almost everywhere), "low-ses ores" (found in asteroid belts in low-sec and nulls), and "null-sec ores" - is found in asteroid belts in nulls.

Saturday, July 20, 2013

Mining in Odyssey, part 2: Ships

In principle, you can totally dig on any ship, from the rookie ships, and to titans (the only exception - jump-freighter and freighter, but they generally have quite a big problem with fitting). However, here we will focus on specialized ships designed specifically for mining. For this purpose in the game there is a whole range of ships from the corporation ORE. Hereinafter, each of them in detail.

Mining in Odyssey, part 1: Miner evolution

Miner evolution

Education of any profession in Eve begins with a study of relevant skills. The first skill that we need - Mining. The first level of this skill is given when creating a character, so no need to buy the book. Put the right to learn it to the fourth level (strictly speaking, to the fourth level of learning is not necessarily immediately, but at 3 this skill is learning very quickly, you do not have time to get the books to other skills), and begin to make isks for the further progress of the character.

After that, if you have just created the character, then the best option for further action will be passing the training course for the extraction and production. During this course you will be able to get some initial capital. Course consists of about a dozen missions, however, the actual mining devoted only a portion of them. and generally you only need the first two: the first gives a mining laser Miner I, and the second - a book with skill Mining Frigate and frigate Venture. I advise you to immediately learn the skill Mining Frigate at least to the second (the best is to third) level (with partially studied Mining nothing happens, it automatically will study later). Strictly speaking, it is possible to stop Tutorials, and plunge into the extraction of minerals - nothing particularly valuable you do not get it.

Further evolution  of the miner is     studying the appropriate skills. In addition to the mining skills is to learn at least up to the third level of the so-called "support service-skills" to facilitate the fitting of ship: a mining equipment is very demanding on the resources of the ship, and without studing these skills, for example, the installation of two Miner II and Mining Laser Upgrade will eat all possible resources at Venture, and it will be impossible to put the defense.

At a certain point further development becomes practically impossible due to the limitations of trial account - many of the skills are not available on it

In principle - you can get an invitation to the miner's corporation in the zeros, and still dig for PLEX on trial (Without skills on Venture you can get  1.5-2KK per hour solo, then, with skills, turn into a 4-5KK per hour, in the null-sec - about half as much, if you find a perfect bonuses - that has twice as much, that is - really go for 10kk per hour on trial Venture), but if you have brains in your head solved the problem of trial payment is much simpler than vigorous pressing of minerals for almost a hundred hours. Spend a few days of pure time to save very little money…

The next major milestone in the career of a miner is learning the skill Mining Barge. It allows you to manage specialized ships , whose effectiveness in comparison with others, above the fold in two. To study this skill will have to first study the skill Astrogeology, but considering that this skill adds 5% to the extraction of ore per skill level - it's still worth downloading.

Very quickly you will have to think over the question - how to ensure your ships a sufficient level of security? You're safe when you dig veldspar on Venture in the system with SS 1.0. But the barge is already significantly more expensive Venture and you want to mine something better than veldspar.

Whatever one may say, it is better to start with the fighting and support skills (drones, shields, armor, rigs). In particular, I would like to pay your attention to the drones. In fact, the only weapons that you can equip mining barge.

Further evolution  of the miners - the study skills Exhumers, to fly on T2-versions of the mining barges. It's already hard enough skill with a bunch of prerequisites.

Exhumers even more expensive, and fly it to the belt-up that you have learned the necessary skills related to the shields, armor, rigam, drones ... a kind of suicide. These skills are not specified in the prerequisites, but you have your head to think.

After studying the Exhumers in 5 and ore processing in the 4 (for T2 versions mining crystalls), the evolution of the solo miner actually ends. Further evolution is possible in either direction collective mining (bonuses, leadership, etc.), or to the side of production. There is still a couple of additional, very specific directions. It’s harvesting of ice, gases and  fullerenes.

Friday, July 19, 2013

What can be done to an offline POS?

I see a lot of POSes at moons that are anchored, but are not online (no shield bubble).
What can be done to these POSes? Are they abandoned? Can I steal them somehow? Or can I shoot them and destroy them? If they are offline, does it still take a very long time to destroy them?

  • Just kill them all :)
  • Maybe, maybe not. There are a lot of situation, when you haven't time to log in EVE and fill the fuel. After all real life is more important
  • No, you can’t
  • Yes, you can. But in high-sec you need declare official war on the owner, otherwise the police will intervene.  So it cost 50KK as minimum. In low/null just blow it up.
  • It depend on what you’ll use for destroying. You can’t use dreadnought in highsec, so it'll take a lot of time in any case, if you haven’t big fleet of battle ships.

If it’s just tower – there are nothing valuable to pay 50KK or waste time and ammo. You should look for something like corp hangars, labs, silos, etc. If they have stuff inside, there is a 50% chance that stuff will drop when you destroy it!

Thursday, July 18, 2013

Golden Rules

I have read the rules just now - I’ve step on almost all rakes.

Tuesday, July 16, 2013

Diamond Nebula

Diamod Nebula

Another nebula in the constellation Pegasus, and mined there respectively Celadon Cytoserocin (what and where is mined you can see here). From two clouds I've got 2,900 units of gas. One cloud is bigger, the second smaller, exact figures can not say. Nebula from the category average risk in mining - the clouds beat by Thermal and EM, but they are far away from each other - and you'll be beaten only by one cloud. Only one venture per cloud, mine by two with my skills is guaranteed kill myself. And even by one I had to stop harvesters after each stroke and to restore shield. I study all skills that relates to the strength of all shields and in particular, but for some skills it's necessary to send a courier to Jita.

After warp in there is no one, but a bit later guests appear

Diamond Nebula. Pirates

Lots of drone structures - apparently they may appear, but as in other places, it is probabilistic in nature. This time nobody spawns.

Aborigines behave calmly, I was expecting an old memory from various dirty tricks from Test Alliance (ROL - do not forget, do not forgive), but they hinder me much less than snobs from Executive Outcomers. To tell the truth - as long as the tests do not interfere at all. Meanwhile, in the cargo of already formed about 11K of gas and it pleases.

Monday, July 15, 2013

POS. The economy must be economical

Depending on the size, POS spent fuel blocks (per hour):

Big 40
Medium 20
Small 10

And if it is set in highsec, it also spent 1 license per hour. Maybe it is possible to do a little lower fuel consumption when using fractional POS but it will cost much more expensive. And provokes “bad guys” wanting to profit.

Further calculations are tied to current prices, so make these yourself for your POS.

Fuel block for the Caldari Tower worth 14,200 isk. I prefer Caldari, because it is more suited to me on the parameters (CPU and PowerGrid). If these parameters are not critical to you, it is best to focus on the prices of fuel blocks in your area. Which is cheaper and closer, that tower you should take. Because pull 40 * 24 * 30 = 28800 units for a large tower every month from Jita you quickly get bored. Especially when you consider the size of one block of 5 m3, it will have 144,000 m3 - think how many flights do you need on transporter that you can drive. Though of course if you drive freighter and POS stands three jumps from Jita ... well, then it doesn’t matter.

Through  my wormhole can’t pass  even Mastodon and I need 5 flights through the hole and before it, i have to drag all by freighter from Jita to the system where the hole is right now. What will happen when I live in WH c5 downright terrifying.

Well, okay, it's the lyrics ... omit the calculations, we obtain monthly expenses:

Big 422КК
Medium 211КК
Small 105КК

The numbers I'm naturally a little rounded, it does not matter. But the price of the units varies and they can easily grow by 50 percent. And even higher. Against this background, the price of licenses is simply lost, it can not even be considered. That doesn’t mean that you can easily put a POS in highsec - you must have enough standings for it.

Cost of Strontium Clathrates I don’t calculate because usually it is one-time costs. If your POS is regularly driven into reinforced mode, it might be worth to find a quieter place?

So big POS will cost us about 400- 600KK per month. 15-20KK per day, regardless of whether or not you are playing. And then it has to pay back that amount.

How can we earn with POS?

  • production lines
  • processing
  • research laboratories
  • laboratory for the production of drugs
  • reactors
  • extraction of minerals from the moon

Some options are not possible in highsec. Some also aren’t possible in wormholes. Another way - your other activities should bring you an income sufficient to justify the use of your base. Especially in this case, you would in most cases be enough, even the smallest POS. Plexrunners actually needed POS only to change fit and keep loot - for lack of a nearby station agentruners do not need it at all, because there are enough stations in the empire.

Freighter convoy in Null-sec

It is nervous and ungrateful business. This huge clumsy chest, stuffed with a great value property is a very tempting target for any gang, who happened to be nearby. The best way to transport cargo freighter in nulls- give it up and carry everything you need with a smaller transport. Jump freighter in most cases is much more preferable. Unfortunately some items can’t be loaded even in JF, however hard you try. For example a hub or fifth level upgrades for it.

Even in this case it is necessary to think about building all this stuff somewhere nearby.

Well, if I have still not convinced you....

First, you need cruiser for support. It is highly desirable. Suitable any of them, on which you can install three stasis webifier, microwarp drive, cloacking device and a pair of warpstabs. It mean – cruiser must have 4 medium slots at least. Everything else - optional.

It might sound strange, but webifier you will use to accelerate the freighter. MWD need to quickly approach it, warpstabs give you some hope on salvation, and you need cloack for quietly waiting out the invasion of enemies on the spot.

In fact, for these purposes recommend Rapier, it can dramatically reduce the need for the MWD. This is the first and only advantage. You don’t need covert ops cloacking device, and the loss of T2-ship will be much expensive than the usual cruiser.

Secondly it is desirable to have at least one scout. A better of the two.  Better yet, three. One or two are flying in front, one covers your ass. Precaution is not superfluous given that the freighter flying, to put it mildly, not quick. As long as you fly from one gate to another, someone quick has enough time to fly through previous system, and this, and happy to meet you.

Third, to pass through the bridge freighter takes an enormous amount of fuel. It's wise to talk with the owners of bridges and clarify how do you compensate for their costs. Fuel for the bridge can be brought at the freighter, but to refill them yourself you can’t.

Technology of freighter acceleration

  • Do not use it near bridge! Bridge can attack you - depending on the configuration

The technology is based on the following facts:

  • The ship goes to warp at a rate about approximately 75% of maximum. For accuracy I can not vouch.
  • The maximum speed of the ship depends on included modules (afterburner and MWD) and external factors (webifier)
  • The current speed when the above conditions are not changed immediately, but with some acceleration other than infinity.

That is, when you activate webifier to freighter, the value of its maximum speed immediately drops, and if the current speed is greater than 75% of this new maximum - it instantly goes to warp. 3 webifier is almost guaranteed to send him to the warp at any non-zero velocity. Without the use of webifiers - acceleration will occur painfully slow.

Nuances

  • Since this is considered an aggressive action, cruiser can have some problems. It can't pass next gate until end timer of aggression. It lasts a short time and after a few tries you will pass, so don't worry about.
  • Webifiers should be applied quickly. Ideally - Turn on the webifier, then begin to aim (when target lock they will activated at the same time). I recommend you to put webifier into the first row of slots, and activate by pressing the F1-F2-F3.
  • The biggest problem for the freighter are mobils (mobil warp disruptor).  It is desirable to avoid the systems in which the gates are closed by mobils, or negotiate with the owners to turn them off. In an extreme cases, shoot and then apologize. If the gate is not closed by mobil, and she pulls the ship for a few tens of kilometers away, you can fly around. Just set bookmark apart the gate.
  • In the border systems, where usually are a lot of neutrals (eg HED) is usually present, also there is the alli fleet that camp gate. For them is not difficult to cover your ass ... but you after the passage of such a system is to lie low - log off and wait some time. Because it is a good chance that you were marked by everybody who can throw their business and come out to hunt. Freighter - a rare and very big prize.

And of course if you can gather a gang, and the freighter flies not two times each day, that is better if you fly with escort, under protection.

Massive Nebula

Very beautiful nebula with a cloud Celadon Cytoserocin, 7500 units of gas. It damage weakly by thermals only - you can mine together and even three.

Massive Nebula. Warp in

There is nobody when you warp in, but as you have got the first batch of gas will spawn three small drone

Massive Nebula. Drones

Shoot them, we begin to dig ... and then there are more, the whole crowd

Massive Nebula. Drones

Light fast drones is good to kill them, drones but my character haven't skills. I'll have to fly to Jita and bring small guns for scouts.

And then again I'm diging, and again three drones. But it ends there, then nobody mess me digging. Well, only that the local (or non-local - who knows) scurrying back and forth, then they hung the bulb... Well, shit, who fear of wolves - not fucked in the forest .... I've mined all gaz.

Sunday, July 14, 2013

Mining: About skills, leadership & equipment

Look at this three pictures.

First one show us mining productivity after fleet creating. 1930 m3/180 s. Before was 1754 for the same time. Character has skills:

  • Mining Foreman 5 (bonus 2% per level)
  • Mining Director 2 (but i hasn’t link modules)
  • Mining 5
  • Mining Upgrades 5
  • Mining Barge 5 (cargo 27500 m3)
  • Astrogeology 5

Ship is retriver with Modulated Strip Miner II + T2 Mining Crystal + Mining Laser Upgrade II x 2

In fact, she can use Mackinaw, but I have decided to wait a little – while be ready some support skills. I don’t want left mackinaw unattended without shield/armor rigs and t2 modules. Also she can fly Orca (and use gang-links), but it makes no sense for 2 members in fleet.

Retriver in fleetRetriver without fleet

Now, there are second set of pictures. There are character who hasn’t such skills

  • Mining 5
  • Mining Upgrades 2
  • Mining Barge 3 (cargo 25300 m3)
  • Astrogeology 3

StripMiner I + Mining Laser Upgrade I x 2

So we have 1412 m3 in fleet and 1284 m3 alone.

Retriver in fleet, weak skills

Retriver without fleet, weak skills

Both of chars hasn’t any implants. I’m not sure that it’s useful – because don’t mine regularly.

Persistent Pests

  • Persistent Pests ObjectivesVenture
  • 2 cruisers + 2 frigates
  • poor bounty and loot

Another time, another agent and system:

  • cruiser +3 frigates
  • 3 small drones

Saturday, July 13, 2013

Coming 'Round the Mountain

  • Coming 'Round the Mountain ObjectivesVenture, 2 trips
  • 1st respawn 2 small drones
  • 2nd respawn 2 battleships + 2 frigs
  • 3d respawn 3 small drones
  • 1.5KK bounty
  • 1KK loot

Thursday, July 11, 2013

Beware They Live

  • Beware They Live Objectivesuse Venture/Procurer, 9.000 m3 ore, 2 trips
  • 2.5KK bounty + 2.5KK loot
  • 2 guns + 4 small drones
  • 2 battleships + 3 cruisers

Another time:

  • 2 guns +5 small drones
  • 4 cruisers
  • 1 strange battleship (see below)
  • poor loot

After this mission I want mining barge :) it’s too long on Venture. 9.000/384 = 24 min. Taking into account the the warps, NPC killing, etc… 30 minute and even more per one mission.


A Better World

A Better World Objectives
  • Ship: Venture (6000 m3 ore), 2 trip
  • 1 resp: 2 small drones
  • 2 resp: 4 small drones
  • no loot, no bounty

Another time:

  • 1 resp 1 cruiser + 2 frigates
  • 2 resp 3 small drones
  • 3 resp 5 small drones
  • 4 resp 2 small drones

Wednesday, July 10, 2013

Tuesday, July 9, 2013

Stop The Thief

Stop The Thief Objectives

  • Ship: Manticore
  • no gate, use warp to within 50km
  • bounty and loot poor, but you need to kill them all

Sunday, July 7, 2013

Saturday, July 6, 2013

Friday, July 5, 2013

Claimjumpers

Claimjumpers, objectives
  • use Venture
  • 5 cruisers
  • bounty and loot not interested
  • 2 jumps, different systems

next time:

  • battleship and 2 frigates
  • 1KK bounty, no valuable loot

Thursday, July 4, 2013

Unknown Events

  • use Venture, 2 flights (6000 m3 ore)unevents
  • 2 battleships and 2 frigs
  • 1KK bounty
  • 3KK loot

Second time was

  • 2 battleships and 3 cruisers
  • 2.5KK bounty
  • 4KK loot

Wednesday, July 3, 2013

Scandium Metallofullerene Reaction

About what equipment is needed for the production I wrote, and won’t repeat. The reaction itself:

  Quantity Price Buy price Sell price
Zydrine 25 663 16600 16600
Fullerite-C72 100 8690-8400 869000 840000
Fullerite-C28 100 6750-6200 675000 620000
Scandium Metallofullerene 40 53250-52250 - 2090000
      529000 613000

Zidrin has a decent fall in price. I remember last spring, all highly expected that with the abolition of alloys, price of minerals will jump up, for this case, we even brought halks to our base and were preparing to do mining ... but quickly changed our minds.

Hmm ... the difference in gain compared to the previous reaction - within the error. 529/613KK profit, but Fullerite-C28 I have not yet found here.

Look at volume:

  Volume m3 Quantity pcs/day Volume m3/day
Zydrine 0.01 600 6
Fullerite-C72 2 2400 4800
Fullerite-C28 2 2400 4800
Scandium Metallofullerene
2.6 960 2496

Volume of purchased material for this reaction is more than for others. So increasing freight traffic, which in our system is the weakest link. We will leave it until the material is required in the production chain.

Tuesday, July 2, 2013

PPD Fullerene Fibers Reaction

 

  Quantity Price Buy Sell
Pyerite 800 12.67-12.3
10200 9840
Fullerite-C50 300 8300-7450
2490000 2235000
Fullerite-C60 100 653-570 65300 57000
PPD Fullerene Fibers 250 14000-11900 - 2975000
      410000 673000

Almost the same as for Fulleroferrocene Reaction. Look at volumes:

  Volume m3/pcs Quantity pcs/day Volume m3/day
Pyerite 0.01 19200 192
Fullerite-C50 1 7200 7200
Fullerite-C60 1 2400 2400
PPD Fullerene Fibers 0.5 6000 3000

A bit worse than Fulleroferrocene Reaction.

For details of production, see Fulleroferrocene Reaction. They are completely the same.

Sunday, June 30, 2013

Fulleroferrocene Reaction

For the production of this reaction, we need

  • Polymer Reactor Array
  • 2 Biochemical Silo
  • Coupling Array or Silo
  • Hybrid Polymer Silo

Accordingly, the reactor itself, the three storages for components and storage for the results of the reaction. As a third storage (for minerals) can be used Coupling Array, it requires less resources but capacity is enough for minerals.

Reaction

  Quantity Price (per 1 pcs) Buy price (all) Sell price(all)
Tritanium 1000 6 6000 6000
Fullerite-C50 200 8300-7450 1660000
1490000
Fullerite-C60 100 653-570 65300 57000
Fulleroferrocene 1000 2320-2224 - 2224000
      492700 671000

That is, if you have produced all components by yourself, then pass all  through the reactor, you'll get from the further sale additional profit of 671K. If you bought all the ingredients and sold result, your profit 492K per hour for one reactor.

At a day, respectively 12-16KK. It’s already close to that to justify the existence of a large POS, despite the fact that one reactor can installed on the small POS.

But what this will evolve in terms of volume?

  Volume, m3 Quantity (per day) Volume, m3/day
Tritanium 0.01 24000 240
Fullerite-C50 1 4800 4800
Fullerite-C60
1 2400 2400
Fulleroferrocene 0.1 24000 2400

That is, in the case of own extraction, we reduce the amount of outbound cargo  three times. In case cooking from the purchased material, we will deliver 7200 m3 for daily loading a reactor. With the risk of being caught and losing much more than the sum of our profit

And how many reactors can be putted into a large caldari tower, especially if there is not put anything extra?

The characteristics of all required modules

 

PowerGrid

CPU

Caldari Control Tower

2.750.000

7500

Polymer Reactor Array

125.000

1500

Biochemical Silo

50.000

250

Coupling Array

10.000

155

Hybrid Polymer Silo

50.000

250

One set (given that you need two biochemical silo - for different materials) requires 2405 CPU and 285.000 PowerGrid. Accordingly, you can put three sets and will have a huge reserve of unnecessary power. By the way, all other races control towers have less CPU than caldari and accordingly aren't suitable at all.

Accordingly, we will earn 3 times as much, maybe it will enough for PLEX ... but will have to carry more. And you have to remember - the market in EVE is not elastic, if you seriously take up the case, the price can change dramatically.

Of course you aren’t limited to cooking one polymer and can build the industrial chain further - to make Fulleroferrocene Power Conduits, but about this I’ll tell another time.

Wednesday, May 15, 2013

A little quiet miner’s system

I am flying, not bothering anyone and that flew in…

dreadnouts

I suppose, they don’t interesting my Venture. They even can’t hit it.

But these may be interested. Or just casually kill:

Local fleet

Oh shit! It’s really dangerous now. It’s not for me. There will be killed and will not notice.

bombers attack

Sunday, April 14, 2013

The new technology of gas harvesting

Less than three days left  before I could get into a Rorqual, it's time to seriously think about  how can I organize the process of harvesting. The main problem is the lack of a normal hangar for ships. Mining ships can be put there, others - no.

The old technology

  • Cyno-vigil flies in the vanguard and sets the beacons.
  • Then followed by Carrier, which brings full hangar of ships - mining, industrial, combat, repair, scout.
  • Finally, my fighting hard workers fly on Slashers. They can harvest gas on Venture, and if necessary, take the strategic cruiser / bomber / BS and wallop red crosses, and even white squares.
  • When they arrive - they change slasher on the suitable at this moment ship, shoot / mine. Carrier transports result to the POS which is not too far away, in low or NPC-nulls.
  • Cut down in reverse order - will ship all in car and, fly out on minmatar frigates.

The only drawback of such a scheme - a small cargo hold of Carrier. Even if i use containers, it transports a total of about 1,300 units of gas. Fuel is a real problem: it's not expensive, it is simply absent in the claim nulls, when Carrier need three jumps to reach the Empire.

Rorqual

Rorqual solves the problem of frequent jumps - 250,000 m3 ore cargo hold  + 30.000 usual cargo + 40.000 fleet hangar - total is 320,000 m3 = 32.000 units of gas.

But there is a new problem - where change ship?. I can't use Rorqual and Carrier at the same time - the character is only one. So in any case I must first arrive by carrier, unload the ships, and come back, to take Rorqual and then fly already for harvesting.

Of course, I can set a small POS and keep and fit ships there, but it's not suitable. The gas is extracted in claim nulls, and to attract too much attention is undesirable. Install POS - this is like a slap in the face of the local alliance. Simply put - do not need to become impudent.

So I can unload ships exclusively to the hands of the characters who will fly on them. After some meditation, I've list of my alts and twinks:

  • damager on BS (Raven)
  • explorer 
  • support (logistics) 
  • 2 miners (Venture) – twinks of explorer and support
  • 1-2 others – for cyno
  • trader/POS manager

Previously, damager could fly on bomber and venture, explorer could fly on mael (most recently - vargur), bomber, and also venture. And support too… But not now. Now, they are attached to their ships

POS

Since is no more reasons to carry it from one place to another, a large Caldari tower was installed, in a place that has already established itself as a quiet, one jump from high-sec.

Sunday, February 24, 2013

Mission of Mercy

missionofmercyI'm not too interested in doing mission first level, so I improved social skills and begin to the second level.

Here available secutity agents.

  • acceleration gate
  • one pocket
  • frigs and cruisers – just kill them all

Tuesday, February 19, 2013

Sansha on the Horizon

Well, here I got to the fifth level missions. Specially 2 days I run missions from the second level to the fourth, standings were growing, and finally fifth ...

The job description

Sansha forces recently start an offensive into new territories. So far we have been able to hold them back, but every day it's harder. Recently, we found a new base Sansha on our side of the border. Now we have no free way to deal with this problem. I want you to figure it out. Destroy the station and all the ships of Sansha, which will protect it.

Task

Destroy the outpost Sansha and all enemy ships guarding it.

Reward

After completing this task, you will receive the following awards:
83488 LP (!) Eighty! Three! THOUSANDS!

And isks a bit, to support the pants: 3.7KK + more 3.6KK bonus, if you have finished in time.

On the fourth level missions such is not even close. But the complexity of... full shit

Saturday, February 16, 2013

What you need to know about POS kill

Best of all, if your corporation has active players with different time online. At any time, should be a person who, at least can get a message about the attack and will be able to call for help. If not - you will enter and find the POS in reinforced mode. All that you can do now is to collect his associates for defense. Call your corporation, call your alliance, friends, volunteers ... anyone. You need to ward off enemies and restore POS shield. While the shield is not restored up to the level of 50% and above - you will not be able to get absolutely nothing from hangar, from lab, reactors, etc.

Update: you still can use modules that don’t use CPU. So, you can get ships from ship maintenance array.

This means that if you're not sure that you can promptly detect the attack or to organize a defense, it should be borne in mind the following:

  • Use industrial ships for for valuable stuff. You can’t get stuffs from hangar because it use CPU, but if you keep it in ships, it helps you a lot.
  • Protection of alliance or large corporation - some guarantee that you can download the materials for the week ahead and go offline. Otherwise - refine and produce in small batches, with the materials for a day or so.

Naturally, than bigger POS, than more it has guns, scramblers, jammers etc., the less attractive target it is and there are less enemies, who can aggress it. Of course a large fleet of dreadnoughts and carriers will destroy any "death star". But it'll take a time.

  • It is necessary to collect all at one time
  • They need to think about support, scouts and escape routes

In general, it is the whole military operation with questionable benefit. And they have other worries enough.

If the POS was killed, but for some reason they did not finish structures, you still can't get anything from the lab / hangars, etc. While there are not a control tower near - they are locked. They can not be removed from the anchor and pick up, you can not access to their content.

In this case, you  can't install new tower, anchored structures prevent this. So in order to install a new POS you will have to destroy them yourself. Perhaps they was left just for this. Even pilot of industrial ship can run POS in empty place. To run POS in place with structures - you need a fleet of battleships, which will shoot it some hours. Or Dred / Carrier

Where to get the BPC for standard boosters?

They are distributed by agents in space. Only once per character.

They give BPC to everyone, even if you on trial accounts (small problev – you can’t harvest gas on trial), regardless of the standings. For some reason I thought there are only two agents in the constellation, but in reality it turned out that they are at each entry point of the constellation - where it connects with others. In some systems there are even two agents in the same system. Although there are one exception, in GRHS-B I have not found an agent. CCP forgot to put it?

Booster Agents What you need for exchange
Standard Blue Pill Booster Ocho Shusiian / Y5J-EU
Ozomi Obanen  / B-E3KQ
Vena Saapialen  / UL-4ZW
Fetosa Kanim / BR-6XP
20 m3 Amber Cytoserocin
Standard Drop Booster Binnie Nigolier / PPG-XC
Mabvrion Atlete / 6RCQ-V
Grisier Challier / XG-D1L
20 m3 Viridian Cytoserocin
Standard Exile Booster Juvoire Sche / IR-WT1
Oguet Aene / YZS5-4
Goligere Debanelis / 9-VO0Q
Gomosabin Zerdanne / 9-VO0Q
Ravacesel Roque / XF-TQL
20 m3 Celadon Cytoserocin
Standard Crash Booster Heiraitah Siakkano / ZXA-V6
Tehjus Otsini / I1-BE8
Kara Morato / 1QH-0K
20 m3 Golden Cytoserocin
Standard Frentix Booster Galhar Lahara / GE-8JV
Rahli Saronu  Division / AX-DOT
Enna Ahruneh / MY-W1V
Desra Nekri / 3GD6-8
20 m3 Lime Cytoserocin
Standard Sooth Sayer Booster Riluko Hik  / J-RXYN
Uiswin Aurtur / 07-SLO
Zwod Aden / GPD5-0
20 m3 Azure Cytoserocin
Standard Mindflood Booster Marera Arghun / 1-2J4P
Yoti Haraisha / 9GNS-2
Rasa Jaswelu / C3N-3S
Nemphad Azbias / LWX-93
20 m3 Malachite Cytoserocin
Standard X-Instict Booster Horir Firvoon / 3L-Y9M
Baftot Asluzof / DUU1-K
Vianes Ounid / O9V-R7
Golarad Hjom / TSG-NO
Bollen Odridur / BJD4-E
20 m3 Vermillion Cytoserocin

As a result, I got 31 one-time agents. I was tired while visiting all of them on the test server, though flew mostly on autopilot. Also you can get them in combat ladar signatures.

Do not be amiss to remind you that visit all these agents is not an easy job as it may seem at first. You are not welcome in these areas.

You can be easily killed, on the way there, or when you are flying back. It takes a lot of time - you need to refit new ship and fly again ... And apparently already with another fleet, because this you can not overtake when you alone. Particularly hurt when, you were killed on the way back with the collected BPC.

Patience, accuracy and caution are the three virtues of the ninja gas harvesting.

A little more about boosters

The most popular is the Blue Pill - booster that allows you to more effectively use shield booster. A major component for it is a gas Amber Cytoserocin.

This gas is produced in a group of systems, 8-TFDX, B-E3KQ, BR-6XP, G5ED-Y, O-LR1H, UL-4ZW, Y5J-EU. In the same place in space, dangle agents who in exchange for gas to give boosters BPC (Standard). These are sold only through the contracts and cost up to 10KK. Gas needed for the exchange, worth about 2KK. BPC for more powerful boosters (Improved) mined in battle and cost from 15KK, and Strong from 140KK. But they still need to get, and this is not simple.


Idea: a couple of rookie on Ventures will dig the gas and exchange it to BPC

Bad news: agent give BPC only once to one character :(. The second point – in nulls gas sites are usually protected by NPC, sometimes very seriously. So before you harvest gas you need to clear site from the enemies.

Another problem - you can't harvest gas on trial account (I hope it's not a problem for you). And sell the resulting BPC too. But trial chars can exchange the gas to BPC.

But if you want to try ...

So, if you want to gain experience of low and nulls fly and make a bit isks, a sin not to take advantage.

First of all, there are ladar sites w/o rats even in nulls. As example: Pale Nebula (Assilot, gas Viridian Cytoserocin). There are such signatures for other types of gas.

You need scout with minimal skills:

  • Mechanics 3
  • Jury Rigging 3
  • Afterburner 3
  • Warp Drive Operation 1
  • Astronautics Rigging 1
  • High Speed Maneuvering 1

Actually the first three needs only to learn last 2. We need them for fiting microwarp drive and rigs for ship velocity. Fourth will give us the ability to set warpstabs.

And miner:

  • Gas harvesting skills
  • skills from shield branches – you need fit shields extensder, booster, hardener
  • Mechanics 3
  • Jury Rigging 3
  • Shield Rigging 1
  • Hull Upgrades 1

Fly to the nearest constellation booster and back of Jita - about an hour. To the other can be a bit longer, well, two hours. The route goes through nulls, the locals do not like guests, but they are few.

Full ore cargohold has 500 units of gas it cost about 5KK isk. Also you can exchange first portion of gas to BPC, it cost up to 10KK. Actually agents gives you the BPC with 10 runs, it cost less 2-2.5KK, but it’s easy to mix up ;). This is kind of scam but it is allowed. Usually there are 4 agents. You, and your alt-scout – you will have 8 BPC, up to 80KK, so 85KK per one little trip. Is it not good enough for rookie?

Thursday, February 14, 2013

The factional war

The network has quite a popular guide on "how newby can make PLEX on the factional wars". Guide is quite old, and therefore the question arises - how much it is  actual. Well, I do have doubts about its feasibility. But I'll try and I will periodically throw up different little thoughts on this.

While it is possible to note two things.

The first - the factional wars is a huge number of PVP playes, who pvp from morning to evening. In nulls compared to low sec regions of faction wars - just so quiet grace, there are empty systems in which people show up not every day, to shoot a little to red crosses.

The only plus point compared to nulls - there aren't mobiles. The truth is - this has no sense, because they do not really even need. In the sense that you can certainly push bunch of warp stabs into frigate  and fly almost calm. But if you make agent run, then you can forget about warp stabs. And banal mission becomes like a circus with horses - you have to fly through several systems of continuous fighting.

Scout help you a lot, he  flies in front of a white horse on the frigate with warp stabs, jump to gates first  and puts the bookmarks. But scout can only detect an ambush, disperse foes who are camping the gate he can not do.

By the way, this is the first difference of the above-mentioned guidelines i’ve already found. Scouts on the shuttle - this is kind os suicide. Much better suited appropriate frigate. I use minmatar ones: Slasher, Vigil, Probe

  • It has 2-3 low slots in which you can fit warp stabs. This is reason why any frigate preferable than the shuttle. Even rookie ship
  • Frigate can be fitted with cloack device . It isn't a stealth bomber, you can't sneak up on enemies, but you can safely throw it anywhere, turn on the cloack and not worry that he will be killed.
  • Frigate can be modified with rigs Small Hyperspatial Velocity Optimizer I. As a result of warp speed to increase up to 10 AU/s and more, depends of your skills. Not bad when you have to go around the crowd of agents.
  • MWD - a very necessary thing for making bookmarks on station undock and near gates. At least, it's much faster. If you need to fly 150 km, what is preferable - frigate with microwarp drive flies at 3 km/s, and the shuttle only 0.6. Is there a difference?

The second point is:

How to convert LP to isks?

In guide as a basis for the calculation is taken conversion rate 1 LP = 2000 isk. But most of goods in LP-shop, when you properly calculate it, will be unrealistic expensive. To put it simply for the money they are not wanted.

Example

Tempest Fleet Issue is about 360KK in Jita, and we are offered a BPC for 250.000 LP + 20KK isk. About implants I even don't want to say anything, prices have fallen and it is just a garbage . The same applies to the guns and missile launchers.

Of course, you can find goods for which the convert ratio is 2000:1 and even more. At least in theory. In practice, when you sell a lot of expensive factional modules, there aren't enought byers and prices crumble. And, someone has to sit in Jita and correct price constantly. It takes a lot more time than you might expect.

Why do you need EVE Test Server?

Developers use it to test new versions of the game. And we, mere mortals, too, to test new formats ... For example fleets, warfare tactics… You can play around with different sets of fit and for many other things.

You want to know how many suicide Tornado they need to kill your Tengu? It's good idea to do it on test server than destroy real tengu for a couple of billion isk.

And so on. Wellcome to the test server.

Wednesday, February 13, 2013

Kamikaze Attack

You can not relax even in high sec. Especially, if you have in the cargohold something valueable. Or a good fit. In short, anything that can be looted from the your wreck. And just like that can fill up, for fun and as a decoration  for killboard. Well, these guys love when innocent victims hurling thunderbolts in the chat. Than stronger batthert, the more fun.

[image%255B3%255D.png]

There were no signs of sudden arrival of assholes. Just before it I left corporation, to avoid offwar and rest assured that I'm really in high sec in complete safety. Moved on a mission almost on autopilot. And suddenly discovered that I'm going there in the pod. Two tornadoes have exchanged to one Tengu and while I was turning they have looted wrecks . 2.3B has gone into the trash, drop off was about 700-800KK.

Congratulations to Red Alliance with luck.

If your ship or cargo is has something of value, then:

  • Have undocking boolmark
  • no autopilot
  • If there is no urgent need for the dock, it is best to hang on the spot in cloak, than once again approaching the station.
  • No use expensive fit if it isn’t necessary
  • If you has active tank, it should MUST be turned on, ALWAYS
  • There are no guarantees that it will help. Sooner or later, your ship will be destroyed. And there is, as always, suddenly.
  • do not fly the 13th :)

Tuesday, February 12, 2013

Intercept The Saboteurs

You need to fly and beat the bad guys along the way to take away their cargo container with Confiscated Viral Agent.

The first small batch of frigates meet us upon arrival. Then go through the acceleration gate and meet three groups of the bad guys. Basically, frigates, cruisers and several industrial ships. There is also battleships, but we can don’t even touch them.

You can do this mission fast: Just fire back a nearest group that includes the transports, pick up cargo and warp out. The remaining two groups don't aggro.

Sunday, February 10, 2013

Synth X-Instinct Booster Reaction

Well, I harvested Vermillion Mykoserocin, decided to look for out of it you can cook.

40 Vermillion Mykoserocin + 20 Garbage = 30 Pure Synth X-Instinct Booster

I have 3000 Vermillion Mykoserocin, or 75 portions. So I need 1,500 units of Garbage and on the output I will get 2,250 units of Pure Synth X-Instinct Booster. It will take 75 hours.

It is still not ready booster, the result will need to download the lab. Along with the reaction BPC and the necessary minerals. And these BPC (surprise!) isn't available on the market. They can be obtained only in the pirate LP-shops, or in combat ladar sites, or throught contracts.

Gas harvesting for boosters

Gas harvesters can only be installed in the turret slot, and therefore specialized mining barges are not suitable for them. Until recently, gas production is carried out by a variety of BC, like Hurricane. To fit the maximum, 5 harvesters, required different tricks to increase the CPU.

Venture in gas cloud

It was somewhat illogical - well, why combat ships does gas harvesting, and why specialized mining barge unable to do this? But, in general, are all used. In this regard, EVE developers are trying to make the game more logical, but they not too strive. This is not chess, where the horse goes only by one manner, there you can throw it to the head of your opponent.

However, with the advent of the mining frigate Venture everything finally fell into place. Its rate of harvesting is comparable to previous method. When you have all the necessary skills his two harvester extract per unit of time as much gas as 5 of the traditional BC. No additional crutches is necessary. A volume of 5.000 m3 cargohold is brilliant. Previously, it was necessary to have the industrial ship to drag the extracted gas. It is no longer necessary.

Fit

In low sec there are no rats in gas sites. But there are PvP players. So I recommend fit:

  • one extra warp stab in low slot
  • in middle and shield extenders and shield hardener
  • cloacking device and 2 gas harvesters in high slots
  • rigs for agility

Shield booster isn’t useful, if fight happens, it will be too quick.

Fit for nulls is different, it is determined that you need to protect yourselves from the NPC and cloud blows. Otherwise, you simply will not live till meeting with the PvP players. So, this fit is more for PvE.

  • Damage Control
  • Shield Extender + Shield Booster + EM Shield Hardener
  • cloacking device and 2 gas harvesters in high slots
  • 3 Anti-Thermal shirld rigs

Harvesting

Gas harvesting is nervous job. It is mined mainly in low and null secs, there are constellations where the most frequent gas clouds. About null sec gases and their constellations I will tell separately, low sec constellations:

  • The Forge: Mivora
  • Lonetrek: Umamon
  • Placid: Amevync
  • Solitude: Elerelle
  • Aridia: Fabai
  • Derelik: Joas
  • Heimatar: Hed
  • Molden Heath: Tartatven

It also comes in other constellations, in nulss and in the empire, but in much smaller amounts. You can fly through systems for a long time and won't find anything. So if you do this on a serious basis, it will have to go to mentioned above.

Good news – only few of the players do gas harvesting. So you have a weak competition. And it's not asteroid belts, where PvP players can just to click and go to visit you. They will have to run the probes, scan you ... Accordingly, at this stage regular scan checking will give you a chance.

The bad news – it is low sec, there are lots of PvP players. Gate camps, tacklers on station undock. By the way, despite the decent amount of cargohold, it is still not enough. Appetite comes with eating :) You need to fly somewhere and unload mined. It is best, of course, if you have own POS - no one has caught you on the undocking. But it is expensive, troublesome and even the question of how local residents would reacted on it : maybe someone for no good reason, according to this system of their own, and you - an unwelcome guest. In addition you will have to go to neighboring systems, gas clouds are not that big and fast running out.

The best alternative - transport on twink char. Dug up, thrown into the container out, twink had logged in, collected, and disappeared again we go mein. Similarly, we proceed with the scout - in fact most of the time he has nothing to do.

Example

I came across a Pipe Nebula, there are three clouds with Vermillion Mykoserocin, 1.000 units each.

Production cycle of T2-harvesters is 30 seconds, they extract 20 m3. With the 100% bonus it is 40 m3. Two harvester - 80 m3, 160 m3 of gas per minute. 3,000 units, the volume of 10 m3 each, a total of 30,000 / 160 = 187.5 minutes, a little more than three hours by one miner. In reality, all four - it takes time to travel. The cost of ~ 7,000 per unit, for a total of 4 hours 21KK = 5KK on the miner per hour. So of course it is better to use three or four windows.

Thrice was hiding from the probes, but it was a false alarm - probably looking for WH. I almost got caught by Machariel on undocking. Locale and scan are full of enemies, but no one has arrived to me.

Then I was scaned. For the fourth time, I was too lazy and did not hide. Immediately Nemesis has arrived and tried to kill me. Although it's weird - stealth bomber could fly cloacked and I would not see him before he flew up and burst out with all guns. So i was lucky twice. Apparently he was lazy  too.