Tuesday, December 18, 2012

Choice of race

They say when I went under the table, walk and did not know such a word - EVE, the people of different races in this game are not the same. They had different abilities and each race had its own bonuses.

Now all is the politically correct.

You can choose absolutely any race and sex of the character based solely on the desire of the little finger on your left foot. You will appear in a certain system and in the training missions, you will be offered corresponding to your race ships, weapons, etc. But if you fly away to another system belonging to another race, and there you will get their training missions, regardless of your race.

In general, no one will prevent ethnic caldari study matar ships and pass matarr training mission.

So in reality, the choice is  what kind of ships and weapons to study. In theory, they must be balanced. That is, Caldari BC roughly corresponds to the Amarr, Matar and Gallente ship of the same class. But the beauty is that in this game, as in life, this rule is complied  not exactly.

For example, although the DPS BC all these races is about the same, but minmatar Tornado is unmatched by alpha strike. It's why it's so liked by kamikaze - they rarely do more than one shot. Or caldari strategic cruiser "Tengu" - very popular for plexing, agentrun, etc., including the solo. Counterparts from other races, for these purposes are not used, they have their own area of ​​application.

Friday, November 2, 2012

Clip2Net

Almost certainly you need this utility. If you are playing "quietly to himself," and don't communicate with anybody.

Which purpose of  this program? It's simple: to quickly take a screenshot of the game and put it on the net.

  • quickly save the view of the mission, or the expedition before to carry out your feet. And already at leisure, without risk to meditate over how it run.
  • save the picture to educate and answer questions from less experienced colleagues, or to clarify his question to the more experienced colleagues.
  • shot violation of alliance rules, or attempt to scam - very useful if you get into some kind of alliance. Squabbles, provocation - a common occurrence, and screenshots can greatly simplify debriefing.
  • also when flying through the territory of the alliance with you may be required to prove
    • what you are going through the expedition, not hunting belts
    • it's not you start scanning probes
    • etc. etc.

When you make the screenshot it is possible to make a mark, annotations, etc.

Thursday, November 1, 2012

EVE Video

When you look at the trailer, or amateur video guides for EVE, and you want to write something of such things too. And then of course thousands of views on YouTube and universal respect. Joke.

Then you suddenly find that the usual software for recording screencasts is not very suitable for writing games. Quality is terrible.

Friday, October 5, 2012

Planetary Interaction

At the moment we have a system with seven planets and then 2 chars with skill Command Center at 4. Production developed on the basis of the war plan will show, and now it is time to order some this economy. Complicating factor - on the planets is another players customs, tax is 15%. Spoil relations with neighbors have no desire, they are stronger. But we need to streamline logistics

Planets:

  • Barren, 2
  • Ice, 2
  • Gas, 2
  • Storm ,1

First char can keep 3 of the planet. Barren, Gas, Ice.

  • Barren - delivered Electrolytes + Water = Coolant. Are producing Biofuels. very inefficient
  • Gas - extract Reactive Metals
  • Ice - Water extract

Another one has 5 planets: Barren, Ice, Gas, Gas, Storm

  • Barren добываем Biofuels
  • Gas добываем Oxidizing Compound
  • Gas добываем Oxygen
  • Iсe добываем Toxic Metals
  • Storm добываем Electrolyte

At the moment, for the production of Fuel Block I need:

  • Oxygen
  • Coolant
  • Mechanical Parts
  • Robotics
  • Enriched Uranium

All this, in principle, can I produce.

Oxygen – the most simple. launch site, a lot of the base of plants, storage and well. Put on a gas planet.

Coolant = Electrolytes + Water.

Enriched Uranium = Toxic Metals + Precious Metals.

Mechanical Parts = Reactive Metals + Precious Metals.

Robotics = Mechanical Parts + Consumer Electronics

Consumer Electronics = Toxic Metals + Chiral Structure Hmm... that's what the f... Yeah... it turns out Non-CS crystals, on the lava and plasma planets. I have none at all, then i need to import or Chiral Structures and doing Consumer Electronics, or deliver directly Consumer Electronics and do only Robotics.

Consumer Electronics is about 6000 in Jita. Toxic Metals 500, Chiral Structures ~ 400. Strange prices. More profitable to import Consumer Electronics. But I think because of the tax benefits will not be at all.

While restrict the production of Oxygen, Coolant and Mechanical Parts - for myself. And let's see what can be combined with the rest - for sale.

Optimize:

At Barren planet by first char will be producing Precious Metals, deliver Reactive Metals and produce Mechanical Parts.
At the second Barren from the same char too will mine Precious Metals, Toxic Metals and deliver produce Enriched Uranium. When he will have more Interplanetary Consolidation skills.
Electrolytes mined by the second char at Storm planet. Taken out and throws an ice first, where water is extracted. There will produce Coolant.
Perhaps it is better to place all to the table

Planet Type First char Second char
I Barren

extract Precious Metals
restocking Toxic Metals
produce Enriched Uranium

extract Biofuels

II Storm  

extract Electrolytes

III Barren

extract Precious Metals
restocking Reactive Metals
produce Mechanical Parts

 
IV Gas  

extract Oxidizing Compound

V Gas

extract Reactive Metals

extract Oxygen

VI Ice  

extract Toxic Metals

VII Ice

extract Water
restocking Electrolytes
produce Coolant

 

Oxidizing Compound used for Oxides (+ Oxygen). All other schemes where it is involved in our system are not implemented. It is better to refocus on production Oxygen'a or Reactive Metals, they need a lot. Biofuels also prey probably stop, do one more chain for the production of Enriched Uranium

Sunday, September 30, 2012

Frigate market

I tried to estimate what makes sense to produce. The numbers of course a very rough. At this stage I need only estimate the game worth the candle in principle or not.

Standard Caldarian frigates

Name Volume,pcs Price Volume, KK Isk
Bantam 500 50К 25
Condor 300 150К 45
Griffin 50 350К 17.5
Heron 300 200К 60
Merlin 600 400К 240
Kestrel 350 400К 140

Merlin, Kestrel - these are frigates production of which makes any sense.

Standard Amarrian frigates

Name Volume,pcs Price Volume, KK Isk
Crucifier 50 200К 10
Executioner 200 250К 50
Inquisitor 30 400К 12
Magnate 100 150К 15
Punisher 150 400К 60
Tormentor 50 100К 5

Volumes are significantly lower than caldarian.

Standard Gallentian frigates

Name Volume,pcs Price Volume, KK Isk

Atron

50

200К

10

Imicus

50

200К

10

Incursus

300

500К

150

Maulus

20

300К

6

Navitas

100

130К

13

Tristan

200

400К

80

Popular ships are Incursus and Tristan.

Standard Minmatar frigates

Name Volume,pcs Price Volume, KK Isk
Breacher 20 500К 10
Burst 100 100К 10
Probe 100 250К 25
Rifter 500 400К 200
Slasher 200 300К 60
Vigil 30 350К 10

Merlin, Rifter, Incursus and Kestrel. Amarr aren’t interesting at all, the Caldari have two high demanded ships. This frigates that are in demand, and the rest can be manufacturing only occasionally.

Saturday, September 29, 2012

Tuomuta

15 jumps from Jita, Amarrs, SS 0.5. There are a lot of free moons, and the moons with offline POSes.

The system is unremarkable and not very frequently visited. I want tryto organize my manufacturing here. And experiments with the destruction of offline towers, too, will put here. I’ve found this system by accident, statics of my WH opened here.

I’ve took off 2 POS with the equipment - cooking of the polymer is over, the experiment completed. A lot of crap, too little benefits ... mostly due to the lack of opportunities to carry by normal transport. Most likely I will move out of this WH at all, but as long as lazy to drag things.

Friday, September 28, 2012

ROL info

There is awful chaos near my home system for last two (maybe more) days. Impudent bandits camp some systems and nobody can fight back them.

It should be noted that it’s easy to create problems for the permanent null inhabitants. It is much easier than to punish those who disturb. A little gang, 3-4 players with their alts can completely paralyze traffic in the whole region.

The main gang catch and decompose to spare parts any alone ship, the scouts warn about defenders fleet.

If you will gather a strong fleet, the gang will just hang in cloak and jiving on them in a locale. It’s impossible to find them and tear off their feet, or make any other educational impact. You can just go to their home system and do the same. Perhaps, they came exactly for this - to lure your fleet into enemy territory, into a trap.

Unless of course they have a home system, which doesn’t necessarily. In fact, it’s possible to live in NPC-nulls or empire and terrorize the null-citizens…

So no one fuss ... Everyone is sitting quietly and waiting for the freaks get tired to camp blank system.

Meanwhile, I bought a char with weak skills... but he has good standings, allowing to put the POS in the Empire. I need about a day and then I'll finish cooking fullerenes, remove POSes ifrom WH and try to setup them in the empire. There, it is at least relatively easy to deliver components and fuel by freighter, not industrial ship.

Also, I’ve scanned the moons in my home system ... the result predictably dull. The tastiest is busy unclear by whom, these guys need to be evicted. And there are not a fantastic profit to drop, so is it worth to bother?

Update: It was just beginning of the end. ROL have fallen, territory was lost.

Thursday, September 27, 2012

Isanamo

Slowly I look for a place for POS. This should be a system with SS 0.5-0.7 owned Caldary State, possibly not very far from Jita. Although highly doubt that there are empty moons - I'm not alone so smart. Perhaps I should do just the opposite, to look away? Well, okay, let's see.

I do not want to haul freighter in a system with SS below 0.5. In a system with higher SS 0.7 POS installation is not possible. Standings I have no one, I decided to start to rise to the Caldari, look at what this translates to time and labor costs.

And now I flew a little exploration

Isanamo - the first system that caught me on the way. SS 0.6, 2 jump to Jita. There must be no place to drop an apple.

Isanamo IX Moon 1 – There are unpowered tower and something else on the little things. Owned by Bushwood Industries, only 2 members ... I can try to declare war on them and demolish all.

Next moon - Clandestine Capsuleer Operations, 3 members. This is online, studded with guns, nets and warp disruptor.

The third - a little more serious, big tower, 9 members. Too well protected. Corporation DeathStar Research. It is noteworthy that the corp year offwars behind it does not appear. For the year to this tower nobody encroached? This is encouraging ... although of course it can be hanged yesterday ...

Meanwhile, in another window, my agentruner flew in Waira, SS 0.5 5 jumping from Jita. I will take note of this.

Fourth moon, Omnicorp Unlimited, 15 members, all evenly studded with guns ... and the first time I meet signs of life in the lonely pod hanging under forcefield ... Next

The next POS is offline, corp Starship Systems with two members ... but enters into an alliance with 20 other people.

Hmm ... and even there, in the sense of near the same moon, not so far away, hanging station I did not think it was possible, but it is possible.

Next is Widowmakers, 3 members, with link to killboard. Link is dead. But in the history of wars appear two wars. Guys have destroyed someone's tower, and the second time seems to have failed. Further.

Lone Tower offline and two containers. Monkey Labs - 9 members.

Paranoid Android Traders, 3 members online, but the defense weak.

Creative Industries LLC, 5 members, similar to the previous.

Hanover Industries, 11 members, fractional, well armed.

Inaya Innovations, 9 members, offline, and still a couple of months ago, they were cut down with impunity settlement

Looked information about the corporation that endured. 1 member, but right orderly forests of some ... While it is possible that at the time of the war in the housings are still people co-opted. It is logical not to involve major corporation in squabbles, and because you can run into trouble. Simply keep supporting exclusively for military action.

It was Isanamo XII-2, a good candidate for demolition.

Oh! And all this horror, it looks just like the death star ... Corporation Koichi Technologies. 14 Membury, is part of an alliance of the 8th corporations.

etc. etc.

That is, mainly small muddy corporation without a name and history. Not included in the alliance. C 1-2 meaningless for both wars, or do without. Next, I note only those that are of interest.

XIV-13 anchored tower. It looks like the remains of demolished aspiring previous owners.

XIV-3, 8,18,19 also anchored tower only.

XIV-2, 20 offline

XIV-9 Death Star is offline :) It should declare war and bang them just for fun

No free moons. None at all

The system Saatuban SS 0.5 - the system is also suitable. Jita is close.

Monday, September 24, 2012

Ken Interplanetary Communicaton

KENI - a small Russian-language PvE corporation created in order that its members could calm and relaxed make isk for ... we do not care for what. The main thing that they are not dragged their problems into corporation. There, in another life, you can be a pirate and suicide, declare offwar to Concord and everything else. It is understood that the case is not very profitable, but fun. And come to us not to do so, but only to make n-th sum for their entertainment.

Corp we need to simplify and facilitate the logistics industry. Save on infrastructure. Sometimes - in order to protect their investment.

  • We live in WH
  • Plex run in Null
  • Agent run in Empire

If you suddenly come to mind imagination to apply for membership, think - for what you need us? And why do we need you?

If you've decided, write mail to our CEO, MrKen Tsukaya and try to coherently express your thoughts

P.S. He is not good in English and has a bad temper.

Sunday, September 23, 2012

C3-FTM Acid Reaction

C540, C320 are top, the most expensive fullerenes. And the mined not anywhere .. therefore, logically, should produce big profits. Let's count

  Quantity Price Buy price Sell price
Megacyte 80 1980-1925 158400 154000
Fullerite-C84 100 1700-761 170000 76100
Fullerite-C540 100
83540-78000
8354000 7800000
C3-FTM Acid 2 4620000-4551000 - 9102000
      419600 1072000

It's funny ... personally dug top-end process gas is really profitable to almost half. But buying it for processing - is meaningless. At about the same absolute revenue figures, but the working capital needed is several times higher.

And how about transportation? At a minimum, the risk increases in proportion to the cost of the necessary components and the volume too:

  Volume, m3 Quantity pcs/day Volume, m3/day
Megacyte 0.01 1920 19.2
Fullerite-C540 10 2400 24000
Fullerite-C84 2 2400 4800
C3-FTM Acid 10 48 480

Volume compared with the previous reactions is much more. That is, if mine C-540 for own production, then it is very advantageous that the volume of the finished product is reduced by 50 times. But if you buy raw materials, then it should not be  carried too far. Or at least in the empire, if you carry it by freighter (for security reasons), the volume of traffic is not so important, but use the conventional industrial ships to carry as much cargo in the wormhole is very difficult

There is a growing need for a POS in high-sec.

Sunday, September 16, 2012

Unexceptional Frontier Deposit

Arkonor

15000

Bistot

25000

Crockite

25000

Dark Ochre

25000

Two covertors have mined all arkonor in approximately 2 hours. With a short break to shoot down sleepers, who had awoke. Fit was not perfect, low slots were occupied by warpstabs, mine lasers were strip miner I – without crystals, because I haven’t skills yet. The third char drove on bestower with 6 containers. Next morning I’ve mined a bit (10K) arkonor and a bit Bistot... For 1 day covertors paid for itself.
Overall, not too bad, and there is where to grow, but there was one problem ... all together it takes 430,000 m3 - a completely unrealistic to push this amount through a hole with size of BC. A processing in WH has an efficiency of 75%, regardless of my perfect skills. 25% down the drain.

There is an alternative - compress ore. To do this, I need two weeks - to continue learning the skills needed to build Rorqual, 2 weeks to build it and 2 months to learn only the skills to get into it.  After that, it will need to learn a lot of things. Not less than six months ...

While writing, came to mind another option - to build an orca (which I also can't build, and fly on it too). To drag the ore directly to the hole, then drag it by bestower to the other orca standing outside ... Nightmare, and too risky ... but possible. Get much better than fly from POS to station, but still hemorrhoids. But if we take seriously mining, the volume will be 2-3 freighters for the day ... this is impossible.

That is, in fact, you can either take a character with perfect Rorqual .... and so I immediately get ill at the thought of the price, or wait patiently until it learn .... my God, as long. Or invite miners and let them have a headache ... Then as usual everything is not just so, spies, intrigue, and the mass of any problems.

P.S. Sleepers respawn in these gravics  very weak... Skiff could tank they easy, covertos warp out without problems too, they do not even have time to scratch the panel. Actually originally barges were taken in order not to sit just waiting to respawn sleepers, they only appear after about 20 minutes on site.

Monday, February 20, 2012

Sansha on the Horizon. Part 2

Part 1 is here.

It turned out it's not particularly difficult. Although it is troublesome. However, I was lucky - whether a day laborer, whether by themselves, these systems are not popular in factional wars, but no one didn't bother me, not kept watch near the dock.

I did it on Raven, solo, without second damager or logist. Raven was Navy Issue, with t2 fit, except missile launchers and rigs. I just haven’t enough skills for it. So launxhers was Arbalest, rigs t1. I’ve used passive shield tank (resists and shield extenders) and shield booster. Missiles was factional Caldai, with EM damage. In low slots was Ballistic Control System II and 2 Power Diagnostic System II – they give bonus for shield,capacitor, and recharge rate of both.

The neutralizers simply kill me. It's very difficult to kill them - I've sawed one with three rewarps, then spat and focused on the goals of the mission.

During the time while other NPC gnaws me the shield - neutralizers suck capacitor to zero. And this time isn't so much - not enough to kill a battleship. When shield has gone - warp out, dock (the most dangerous moment) and over again. If I heat modules, the one battleship was killed in a single pass. 4 BC were killed in a single pass in any case.

Loot are worthless, salvage also is not worth it spent on its collecting time. 380K and 1.5KK respectively.