Showing posts with label Economy. Show all posts
Showing posts with label Economy. Show all posts

Thursday, August 8, 2013

An example of the production of Standard Blue Pill Booster

The first stage of processing - refining gas cloud in Pure Booster. The reaction is as follows:

100 Water + 20 Amber Cytoserocin => 95 Water + 15 Pure Standard Blue Pill Booster

We need some equipment:

  • Medium Biochemical Reactor Array
  • General Storage 2 pcs
  • Biochemical Silo
  • Hazardous Chemical Silo

Equipment for production of Standard Blue Pill Booster

How to get the most out of the planets: Production planet

This scheme can provide an optimum balance between performance and hemorrhoids. If you use it wrong just have hemorrhoids.

pp

4 types of processed materials (10.000 m3 of each type) are loaded into the space port and then moved to storage facilities. And  then they will come to the advanced processors. Transmission capacity is certainly enough, you should not care too much about it. Do links as you wish from the point of view of logic structure (everybody has his own logic)

Saturday, July 20, 2013

Mining in Odyssey, part 1: Miner evolution

Miner evolution

Education of any profession in Eve begins with a study of relevant skills. The first skill that we need - Mining. The first level of this skill is given when creating a character, so no need to buy the book. Put the right to learn it to the fourth level (strictly speaking, to the fourth level of learning is not necessarily immediately, but at 3 this skill is learning very quickly, you do not have time to get the books to other skills), and begin to make isks for the further progress of the character.

After that, if you have just created the character, then the best option for further action will be passing the training course for the extraction and production. During this course you will be able to get some initial capital. Course consists of about a dozen missions, however, the actual mining devoted only a portion of them. and generally you only need the first two: the first gives a mining laser Miner I, and the second - a book with skill Mining Frigate and frigate Venture. I advise you to immediately learn the skill Mining Frigate at least to the second (the best is to third) level (with partially studied Mining nothing happens, it automatically will study later). Strictly speaking, it is possible to stop Tutorials, and plunge into the extraction of minerals - nothing particularly valuable you do not get it.

Further evolution  of the miner is     studying the appropriate skills. In addition to the mining skills is to learn at least up to the third level of the so-called "support service-skills" to facilitate the fitting of ship: a mining equipment is very demanding on the resources of the ship, and without studing these skills, for example, the installation of two Miner II and Mining Laser Upgrade will eat all possible resources at Venture, and it will be impossible to put the defense.

At a certain point further development becomes practically impossible due to the limitations of trial account - many of the skills are not available on it

In principle - you can get an invitation to the miner's corporation in the zeros, and still dig for PLEX on trial (Without skills on Venture you can get  1.5-2KK per hour solo, then, with skills, turn into a 4-5KK per hour, in the null-sec - about half as much, if you find a perfect bonuses - that has twice as much, that is - really go for 10kk per hour on trial Venture), but if you have brains in your head solved the problem of trial payment is much simpler than vigorous pressing of minerals for almost a hundred hours. Spend a few days of pure time to save very little money…

The next major milestone in the career of a miner is learning the skill Mining Barge. It allows you to manage specialized ships , whose effectiveness in comparison with others, above the fold in two. To study this skill will have to first study the skill Astrogeology, but considering that this skill adds 5% to the extraction of ore per skill level - it's still worth downloading.

Very quickly you will have to think over the question - how to ensure your ships a sufficient level of security? You're safe when you dig veldspar on Venture in the system with SS 1.0. But the barge is already significantly more expensive Venture and you want to mine something better than veldspar.

Whatever one may say, it is better to start with the fighting and support skills (drones, shields, armor, rigs). In particular, I would like to pay your attention to the drones. In fact, the only weapons that you can equip mining barge.

Further evolution  of the miners - the study skills Exhumers, to fly on T2-versions of the mining barges. It's already hard enough skill with a bunch of prerequisites.

Exhumers even more expensive, and fly it to the belt-up that you have learned the necessary skills related to the shields, armor, rigam, drones ... a kind of suicide. These skills are not specified in the prerequisites, but you have your head to think.

After studying the Exhumers in 5 and ore processing in the 4 (for T2 versions mining crystalls), the evolution of the solo miner actually ends. Further evolution is possible in either direction collective mining (bonuses, leadership, etc.), or to the side of production. There is still a couple of additional, very specific directions. It’s harvesting of ice, gases and  fullerenes.

Monday, July 15, 2013

POS. The economy must be economical

Depending on the size, POS spent fuel blocks (per hour):

Big 40
Medium 20
Small 10

And if it is set in highsec, it also spent 1 license per hour. Maybe it is possible to do a little lower fuel consumption when using fractional POS but it will cost much more expensive. And provokes “bad guys” wanting to profit.

Further calculations are tied to current prices, so make these yourself for your POS.

Fuel block for the Caldari Tower worth 14,200 isk. I prefer Caldari, because it is more suited to me on the parameters (CPU and PowerGrid). If these parameters are not critical to you, it is best to focus on the prices of fuel blocks in your area. Which is cheaper and closer, that tower you should take. Because pull 40 * 24 * 30 = 28800 units for a large tower every month from Jita you quickly get bored. Especially when you consider the size of one block of 5 m3, it will have 144,000 m3 - think how many flights do you need on transporter that you can drive. Though of course if you drive freighter and POS stands three jumps from Jita ... well, then it doesn’t matter.

Through  my wormhole can’t pass  even Mastodon and I need 5 flights through the hole and before it, i have to drag all by freighter from Jita to the system where the hole is right now. What will happen when I live in WH c5 downright terrifying.

Well, okay, it's the lyrics ... omit the calculations, we obtain monthly expenses:

Big 422КК
Medium 211КК
Small 105КК

The numbers I'm naturally a little rounded, it does not matter. But the price of the units varies and they can easily grow by 50 percent. And even higher. Against this background, the price of licenses is simply lost, it can not even be considered. That doesn’t mean that you can easily put a POS in highsec - you must have enough standings for it.

Cost of Strontium Clathrates I don’t calculate because usually it is one-time costs. If your POS is regularly driven into reinforced mode, it might be worth to find a quieter place?

So big POS will cost us about 400- 600KK per month. 15-20KK per day, regardless of whether or not you are playing. And then it has to pay back that amount.

How can we earn with POS?

  • production lines
  • processing
  • research laboratories
  • laboratory for the production of drugs
  • reactors
  • extraction of minerals from the moon

Some options are not possible in highsec. Some also aren’t possible in wormholes. Another way - your other activities should bring you an income sufficient to justify the use of your base. Especially in this case, you would in most cases be enough, even the smallest POS. Plexrunners actually needed POS only to change fit and keep loot - for lack of a nearby station agentruners do not need it at all, because there are enough stations in the empire.

Wednesday, July 3, 2013

Scandium Metallofullerene Reaction

About what equipment is needed for the production I wrote, and won’t repeat. The reaction itself:

  Quantity Price Buy price Sell price
Zydrine 25 663 16600 16600
Fullerite-C72 100 8690-8400 869000 840000
Fullerite-C28 100 6750-6200 675000 620000
Scandium Metallofullerene 40 53250-52250 - 2090000
      529000 613000

Zidrin has a decent fall in price. I remember last spring, all highly expected that with the abolition of alloys, price of minerals will jump up, for this case, we even brought halks to our base and were preparing to do mining ... but quickly changed our minds.

Hmm ... the difference in gain compared to the previous reaction - within the error. 529/613KK profit, but Fullerite-C28 I have not yet found here.

Look at volume:

  Volume m3 Quantity pcs/day Volume m3/day
Zydrine 0.01 600 6
Fullerite-C72 2 2400 4800
Fullerite-C28 2 2400 4800
Scandium Metallofullerene
2.6 960 2496

Volume of purchased material for this reaction is more than for others. So increasing freight traffic, which in our system is the weakest link. We will leave it until the material is required in the production chain.

Tuesday, July 2, 2013

PPD Fullerene Fibers Reaction

 

  Quantity Price Buy Sell
Pyerite 800 12.67-12.3
10200 9840
Fullerite-C50 300 8300-7450
2490000 2235000
Fullerite-C60 100 653-570 65300 57000
PPD Fullerene Fibers 250 14000-11900 - 2975000
      410000 673000

Almost the same as for Fulleroferrocene Reaction. Look at volumes:

  Volume m3/pcs Quantity pcs/day Volume m3/day
Pyerite 0.01 19200 192
Fullerite-C50 1 7200 7200
Fullerite-C60 1 2400 2400
PPD Fullerene Fibers 0.5 6000 3000

A bit worse than Fulleroferrocene Reaction.

For details of production, see Fulleroferrocene Reaction. They are completely the same.

Sunday, June 30, 2013

Fulleroferrocene Reaction

For the production of this reaction, we need

  • Polymer Reactor Array
  • 2 Biochemical Silo
  • Coupling Array or Silo
  • Hybrid Polymer Silo

Accordingly, the reactor itself, the three storages for components and storage for the results of the reaction. As a third storage (for minerals) can be used Coupling Array, it requires less resources but capacity is enough for minerals.

Reaction

  Quantity Price (per 1 pcs) Buy price (all) Sell price(all)
Tritanium 1000 6 6000 6000
Fullerite-C50 200 8300-7450 1660000
1490000
Fullerite-C60 100 653-570 65300 57000
Fulleroferrocene 1000 2320-2224 - 2224000
      492700 671000

That is, if you have produced all components by yourself, then pass all  through the reactor, you'll get from the further sale additional profit of 671K. If you bought all the ingredients and sold result, your profit 492K per hour for one reactor.

At a day, respectively 12-16KK. It’s already close to that to justify the existence of a large POS, despite the fact that one reactor can installed on the small POS.

But what this will evolve in terms of volume?

  Volume, m3 Quantity (per day) Volume, m3/day
Tritanium 0.01 24000 240
Fullerite-C50 1 4800 4800
Fullerite-C60
1 2400 2400
Fulleroferrocene 0.1 24000 2400

That is, in the case of own extraction, we reduce the amount of outbound cargo  three times. In case cooking from the purchased material, we will deliver 7200 m3 for daily loading a reactor. With the risk of being caught and losing much more than the sum of our profit

And how many reactors can be putted into a large caldari tower, especially if there is not put anything extra?

The characteristics of all required modules

 

PowerGrid

CPU

Caldari Control Tower

2.750.000

7500

Polymer Reactor Array

125.000

1500

Biochemical Silo

50.000

250

Coupling Array

10.000

155

Hybrid Polymer Silo

50.000

250

One set (given that you need two biochemical silo - for different materials) requires 2405 CPU and 285.000 PowerGrid. Accordingly, you can put three sets and will have a huge reserve of unnecessary power. By the way, all other races control towers have less CPU than caldari and accordingly aren't suitable at all.

Accordingly, we will earn 3 times as much, maybe it will enough for PLEX ... but will have to carry more. And you have to remember - the market in EVE is not elastic, if you seriously take up the case, the price can change dramatically.

Of course you aren’t limited to cooking one polymer and can build the industrial chain further - to make Fulleroferrocene Power Conduits, but about this I’ll tell another time.

Friday, October 5, 2012

Planetary Interaction

At the moment we have a system with seven planets and then 2 chars with skill Command Center at 4. Production developed on the basis of the war plan will show, and now it is time to order some this economy. Complicating factor - on the planets is another players customs, tax is 15%. Spoil relations with neighbors have no desire, they are stronger. But we need to streamline logistics

Planets:

  • Barren, 2
  • Ice, 2
  • Gas, 2
  • Storm ,1

First char can keep 3 of the planet. Barren, Gas, Ice.

  • Barren - delivered Electrolytes + Water = Coolant. Are producing Biofuels. very inefficient
  • Gas - extract Reactive Metals
  • Ice - Water extract

Another one has 5 planets: Barren, Ice, Gas, Gas, Storm

  • Barren добываем Biofuels
  • Gas добываем Oxidizing Compound
  • Gas добываем Oxygen
  • Iсe добываем Toxic Metals
  • Storm добываем Electrolyte

At the moment, for the production of Fuel Block I need:

  • Oxygen
  • Coolant
  • Mechanical Parts
  • Robotics
  • Enriched Uranium

All this, in principle, can I produce.

Oxygen – the most simple. launch site, a lot of the base of plants, storage and well. Put on a gas planet.

Coolant = Electrolytes + Water.

Enriched Uranium = Toxic Metals + Precious Metals.

Mechanical Parts = Reactive Metals + Precious Metals.

Robotics = Mechanical Parts + Consumer Electronics

Consumer Electronics = Toxic Metals + Chiral Structure Hmm... that's what the f... Yeah... it turns out Non-CS crystals, on the lava and plasma planets. I have none at all, then i need to import or Chiral Structures and doing Consumer Electronics, or deliver directly Consumer Electronics and do only Robotics.

Consumer Electronics is about 6000 in Jita. Toxic Metals 500, Chiral Structures ~ 400. Strange prices. More profitable to import Consumer Electronics. But I think because of the tax benefits will not be at all.

While restrict the production of Oxygen, Coolant and Mechanical Parts - for myself. And let's see what can be combined with the rest - for sale.

Optimize:

At Barren planet by first char will be producing Precious Metals, deliver Reactive Metals and produce Mechanical Parts.
At the second Barren from the same char too will mine Precious Metals, Toxic Metals and deliver produce Enriched Uranium. When he will have more Interplanetary Consolidation skills.
Electrolytes mined by the second char at Storm planet. Taken out and throws an ice first, where water is extracted. There will produce Coolant.
Perhaps it is better to place all to the table

Planet Type First char Second char
I Barren

extract Precious Metals
restocking Toxic Metals
produce Enriched Uranium

extract Biofuels

II Storm  

extract Electrolytes

III Barren

extract Precious Metals
restocking Reactive Metals
produce Mechanical Parts

 
IV Gas  

extract Oxidizing Compound

V Gas

extract Reactive Metals

extract Oxygen

VI Ice  

extract Toxic Metals

VII Ice

extract Water
restocking Electrolytes
produce Coolant

 

Oxidizing Compound used for Oxides (+ Oxygen). All other schemes where it is involved in our system are not implemented. It is better to refocus on production Oxygen'a or Reactive Metals, they need a lot. Biofuels also prey probably stop, do one more chain for the production of Enriched Uranium

Sunday, September 30, 2012

Frigate market

I tried to estimate what makes sense to produce. The numbers of course a very rough. At this stage I need only estimate the game worth the candle in principle or not.

Standard Caldarian frigates

Name Volume,pcs Price Volume, KK Isk
Bantam 500 50К 25
Condor 300 150К 45
Griffin 50 350К 17.5
Heron 300 200К 60
Merlin 600 400К 240
Kestrel 350 400К 140

Merlin, Kestrel - these are frigates production of which makes any sense.

Standard Amarrian frigates

Name Volume,pcs Price Volume, KK Isk
Crucifier 50 200К 10
Executioner 200 250К 50
Inquisitor 30 400К 12
Magnate 100 150К 15
Punisher 150 400К 60
Tormentor 50 100К 5

Volumes are significantly lower than caldarian.

Standard Gallentian frigates

Name Volume,pcs Price Volume, KK Isk

Atron

50

200К

10

Imicus

50

200К

10

Incursus

300

500К

150

Maulus

20

300К

6

Navitas

100

130К

13

Tristan

200

400К

80

Popular ships are Incursus and Tristan.

Standard Minmatar frigates

Name Volume,pcs Price Volume, KK Isk
Breacher 20 500К 10
Burst 100 100К 10
Probe 100 250К 25
Rifter 500 400К 200
Slasher 200 300К 60
Vigil 30 350К 10

Merlin, Rifter, Incursus and Kestrel. Amarr aren’t interesting at all, the Caldari have two high demanded ships. This frigates that are in demand, and the rest can be manufacturing only occasionally.

Sunday, September 23, 2012

C3-FTM Acid Reaction

C540, C320 are top, the most expensive fullerenes. And the mined not anywhere .. therefore, logically, should produce big profits. Let's count

  Quantity Price Buy price Sell price
Megacyte 80 1980-1925 158400 154000
Fullerite-C84 100 1700-761 170000 76100
Fullerite-C540 100
83540-78000
8354000 7800000
C3-FTM Acid 2 4620000-4551000 - 9102000
      419600 1072000

It's funny ... personally dug top-end process gas is really profitable to almost half. But buying it for processing - is meaningless. At about the same absolute revenue figures, but the working capital needed is several times higher.

And how about transportation? At a minimum, the risk increases in proportion to the cost of the necessary components and the volume too:

  Volume, m3 Quantity pcs/day Volume, m3/day
Megacyte 0.01 1920 19.2
Fullerite-C540 10 2400 24000
Fullerite-C84 2 2400 4800
C3-FTM Acid 10 48 480

Volume compared with the previous reactions is much more. That is, if mine C-540 for own production, then it is very advantageous that the volume of the finished product is reduced by 50 times. But if you buy raw materials, then it should not be  carried too far. Or at least in the empire, if you carry it by freighter (for security reasons), the volume of traffic is not so important, but use the conventional industrial ships to carry as much cargo in the wormhole is very difficult

There is a growing need for a POS in high-sec.