Showing posts with label Transport. Show all posts
Showing posts with label Transport. Show all posts

Sunday, August 4, 2013

Safe operations in the null sec. Scout, cyno, courier

This guide is not intended to be a comprehensive coverage of topic about safe flying in low and null sec, rather, on a very small piece of this. The question will be exclusively about the cases when you need to move pilot from point A to point B. For example, you have ship for him in the destination point, or you just want to travel to the end of the EVE universe and back, to see the famous gates through which our ancestors came to this world (i was there - nothing interesting). I personally use this technique to deliver cyno to distant system, and to send there the pilots for ships delivered by carrier. And of course for scouts.

How to safely fly in null sec on the big hulking ships, that cost several billion, so that they were not dismantled for spare parts I'll tell another time

Monday, July 29, 2013

Smuggler

Already in the first, training, missions, we are faced with the fact that there are prohibited goods. We were threatened with dire punishments in the form of confiscation for fractions of a second and penalties, at times more than it cost.

Google has found a lot of conflicting information, the mythical trading skill Black Market and other stuff that is either initially sucked from the finger, or a few years out of date. How to deliver, for example, boosters? After all, they can be produced only in nulls, but they are still available in Jita. Who are these heroes and how they dragged their precious cargo here?

To dispel any doubts, I put the Standart Blue Pill in my cargo and flew from Jita three dozen systems in the one direction and the same back.

Result

I was twice fined, the fine both times was 1% of the market value of the drug. Both times it was a notice that the actual deterioration of relations is 0.02. Not bad. They caught me at a time when my ship was decloacked for passage in the gate. I did not notice it specifically, but I think it was the same gate at the border between Caldari and  Amarrians. Maybe it's  border controls, it stricter and all that. If so, then in principle it is possible to lay a better route. On the other gates I repeatedly observed how customs officer starts rapidly approaching, but I jump and he stays with his nose.

Being caught, I naturally refused to give them cargo and immediately jumped out. The consequences was listed above, do anything else they didn't have time. On the other side no one meets. Not delaying warp ahead and be happy.

Ships was tested:

  • Coverrt Tengu/Loki
  • Covert Ops frigate Cheetah
  • T1-interceptor Slasher

Conclusions

Smuggling can carry without too much trouble, if you do it on a regular basis, then you can consider the different nuances, such as to exclude from the route system with enhanced control. If you occasionally - just do not care.

Of course - no autopilot. Covert ship is desirable, but apparently not a prerequisite. Industrial ship hardly fit, and generally any clumsy bandura, which accelerates for long time before to warp.

Tuesday, July 23, 2013

Augumene Allergen 2 of 5

Augumene Allergen 2 of 5, Objectives

Transport mission. It was easy, just pass through a  Sabre on undock. And no more difficulties

Monday, July 15, 2013

Freighter convoy in Null-sec

It is nervous and ungrateful business. This huge clumsy chest, stuffed with a great value property is a very tempting target for any gang, who happened to be nearby. The best way to transport cargo freighter in nulls- give it up and carry everything you need with a smaller transport. Jump freighter in most cases is much more preferable. Unfortunately some items can’t be loaded even in JF, however hard you try. For example a hub or fifth level upgrades for it.

Even in this case it is necessary to think about building all this stuff somewhere nearby.

Well, if I have still not convinced you....

First, you need cruiser for support. It is highly desirable. Suitable any of them, on which you can install three stasis webifier, microwarp drive, cloacking device and a pair of warpstabs. It mean – cruiser must have 4 medium slots at least. Everything else - optional.

It might sound strange, but webifier you will use to accelerate the freighter. MWD need to quickly approach it, warpstabs give you some hope on salvation, and you need cloack for quietly waiting out the invasion of enemies on the spot.

In fact, for these purposes recommend Rapier, it can dramatically reduce the need for the MWD. This is the first and only advantage. You don’t need covert ops cloacking device, and the loss of T2-ship will be much expensive than the usual cruiser.

Secondly it is desirable to have at least one scout. A better of the two.  Better yet, three. One or two are flying in front, one covers your ass. Precaution is not superfluous given that the freighter flying, to put it mildly, not quick. As long as you fly from one gate to another, someone quick has enough time to fly through previous system, and this, and happy to meet you.

Third, to pass through the bridge freighter takes an enormous amount of fuel. It's wise to talk with the owners of bridges and clarify how do you compensate for their costs. Fuel for the bridge can be brought at the freighter, but to refill them yourself you can’t.

Technology of freighter acceleration

  • Do not use it near bridge! Bridge can attack you - depending on the configuration

The technology is based on the following facts:

  • The ship goes to warp at a rate about approximately 75% of maximum. For accuracy I can not vouch.
  • The maximum speed of the ship depends on included modules (afterburner and MWD) and external factors (webifier)
  • The current speed when the above conditions are not changed immediately, but with some acceleration other than infinity.

That is, when you activate webifier to freighter, the value of its maximum speed immediately drops, and if the current speed is greater than 75% of this new maximum - it instantly goes to warp. 3 webifier is almost guaranteed to send him to the warp at any non-zero velocity. Without the use of webifiers - acceleration will occur painfully slow.

Nuances

  • Since this is considered an aggressive action, cruiser can have some problems. It can't pass next gate until end timer of aggression. It lasts a short time and after a few tries you will pass, so don't worry about.
  • Webifiers should be applied quickly. Ideally - Turn on the webifier, then begin to aim (when target lock they will activated at the same time). I recommend you to put webifier into the first row of slots, and activate by pressing the F1-F2-F3.
  • The biggest problem for the freighter are mobils (mobil warp disruptor).  It is desirable to avoid the systems in which the gates are closed by mobils, or negotiate with the owners to turn them off. In an extreme cases, shoot and then apologize. If the gate is not closed by mobil, and she pulls the ship for a few tens of kilometers away, you can fly around. Just set bookmark apart the gate.
  • In the border systems, where usually are a lot of neutrals (eg HED) is usually present, also there is the alli fleet that camp gate. For them is not difficult to cover your ass ... but you after the passage of such a system is to lie low - log off and wait some time. Because it is a good chance that you were marked by everybody who can throw their business and come out to hunt. Freighter - a rare and very big prize.

And of course if you can gather a gang, and the freighter flies not two times each day, that is better if you fly with escort, under protection.

Wednesday, July 3, 2013

Scandium Metallofullerene Reaction

About what equipment is needed for the production I wrote, and won’t repeat. The reaction itself:

  Quantity Price Buy price Sell price
Zydrine 25 663 16600 16600
Fullerite-C72 100 8690-8400 869000 840000
Fullerite-C28 100 6750-6200 675000 620000
Scandium Metallofullerene 40 53250-52250 - 2090000
      529000 613000

Zidrin has a decent fall in price. I remember last spring, all highly expected that with the abolition of alloys, price of minerals will jump up, for this case, we even brought halks to our base and were preparing to do mining ... but quickly changed our minds.

Hmm ... the difference in gain compared to the previous reaction - within the error. 529/613KK profit, but Fullerite-C28 I have not yet found here.

Look at volume:

  Volume m3 Quantity pcs/day Volume m3/day
Zydrine 0.01 600 6
Fullerite-C72 2 2400 4800
Fullerite-C28 2 2400 4800
Scandium Metallofullerene
2.6 960 2496

Volume of purchased material for this reaction is more than for others. So increasing freight traffic, which in our system is the weakest link. We will leave it until the material is required in the production chain.

Saturday, September 29, 2012

Tuomuta

15 jumps from Jita, Amarrs, SS 0.5. There are a lot of free moons, and the moons with offline POSes.

The system is unremarkable and not very frequently visited. I want tryto organize my manufacturing here. And experiments with the destruction of offline towers, too, will put here. I’ve found this system by accident, statics of my WH opened here.

I’ve took off 2 POS with the equipment - cooking of the polymer is over, the experiment completed. A lot of crap, too little benefits ... mostly due to the lack of opportunities to carry by normal transport. Most likely I will move out of this WH at all, but as long as lazy to drag things.

Sunday, September 16, 2012

Unexceptional Frontier Deposit

Arkonor

15000

Bistot

25000

Crockite

25000

Dark Ochre

25000

Two covertors have mined all arkonor in approximately 2 hours. With a short break to shoot down sleepers, who had awoke. Fit was not perfect, low slots were occupied by warpstabs, mine lasers were strip miner I – without crystals, because I haven’t skills yet. The third char drove on bestower with 6 containers. Next morning I’ve mined a bit (10K) arkonor and a bit Bistot... For 1 day covertors paid for itself.
Overall, not too bad, and there is where to grow, but there was one problem ... all together it takes 430,000 m3 - a completely unrealistic to push this amount through a hole with size of BC. A processing in WH has an efficiency of 75%, regardless of my perfect skills. 25% down the drain.

There is an alternative - compress ore. To do this, I need two weeks - to continue learning the skills needed to build Rorqual, 2 weeks to build it and 2 months to learn only the skills to get into it.  After that, it will need to learn a lot of things. Not less than six months ...

While writing, came to mind another option - to build an orca (which I also can't build, and fly on it too). To drag the ore directly to the hole, then drag it by bestower to the other orca standing outside ... Nightmare, and too risky ... but possible. Get much better than fly from POS to station, but still hemorrhoids. But if we take seriously mining, the volume will be 2-3 freighters for the day ... this is impossible.

That is, in fact, you can either take a character with perfect Rorqual .... and so I immediately get ill at the thought of the price, or wait patiently until it learn .... my God, as long. Or invite miners and let them have a headache ... Then as usual everything is not just so, spies, intrigue, and the mass of any problems.

P.S. Sleepers respawn in these gravics  very weak... Skiff could tank they easy, covertos warp out without problems too, they do not even have time to scratch the panel. Actually originally barges were taken in order not to sit just waiting to respawn sleepers, they only appear after about 20 minutes on site.