Showing posts with label Frigate. Show all posts
Showing posts with label Frigate. Show all posts

Sunday, August 4, 2013

Safe operations in the null sec. Scout, cyno, courier

This guide is not intended to be a comprehensive coverage of topic about safe flying in low and null sec, rather, on a very small piece of this. The question will be exclusively about the cases when you need to move pilot from point A to point B. For example, you have ship for him in the destination point, or you just want to travel to the end of the EVE universe and back, to see the famous gates through which our ancestors came to this world (i was there - nothing interesting). I personally use this technique to deliver cyno to distant system, and to send there the pilots for ships delivered by carrier. And of course for scouts.

How to safely fly in null sec on the big hulking ships, that cost several billion, so that they were not dismantled for spare parts I'll tell another time

Tuesday, July 23, 2013

Scouting

If you aren’t true PvP gamer, just humble PvE… and want to fly over low/null sec on big, slow, expensive ship (darnit... why we can't do 10/10 plexes on a cheap and small ones?) – you need scout. He’ll fly ahead on the white horse something small and cheap and look around the corner. Of course, you must play in two or more windows for this.

When I was newby i used shuttles for this purposes. But then found a better option.

Why I don’t like shuttles?

The main reason: if you get into a gate camp - you're dead. No options. It’s not so bad when you fly around your home system and without implants. But if you want to fly for 15-20 jumps? It turns out a huge waste of time - slave can not fly further without scout. But when you have flown there again, how do you know that the gate camp are no more? You jump in… and if they are still there – you’re dead again. And if along the way several of these systems? What to do?

Monday, July 22, 2013

Venture

ventureThis magnificent ship has been introduced relatively recently. Earlier it was not anything like that, there was nothing that could be compared in its capabilities. All of these mining bonuses for ugly rookie ships, the use of cruisers for mining had gone like a bad dream. Now there is a mining frigate, which is so much better that other options shouldn't even be considered. If you are going to dig the gas (and it's worth it), you no longer need other mining ships.


So, what is it so good:

Thursday, February 14, 2013

The factional war

The network has quite a popular guide on "how newby can make PLEX on the factional wars". Guide is quite old, and therefore the question arises - how much it is  actual. Well, I do have doubts about its feasibility. But I'll try and I will periodically throw up different little thoughts on this.

While it is possible to note two things.

The first - the factional wars is a huge number of PVP playes, who pvp from morning to evening. In nulls compared to low sec regions of faction wars - just so quiet grace, there are empty systems in which people show up not every day, to shoot a little to red crosses.

The only plus point compared to nulls - there aren't mobiles. The truth is - this has no sense, because they do not really even need. In the sense that you can certainly push bunch of warp stabs into frigate  and fly almost calm. But if you make agent run, then you can forget about warp stabs. And banal mission becomes like a circus with horses - you have to fly through several systems of continuous fighting.

Scout help you a lot, he  flies in front of a white horse on the frigate with warp stabs, jump to gates first  and puts the bookmarks. But scout can only detect an ambush, disperse foes who are camping the gate he can not do.

By the way, this is the first difference of the above-mentioned guidelines i’ve already found. Scouts on the shuttle - this is kind os suicide. Much better suited appropriate frigate. I use minmatar ones: Slasher, Vigil, Probe

  • It has 2-3 low slots in which you can fit warp stabs. This is reason why any frigate preferable than the shuttle. Even rookie ship
  • Frigate can be fitted with cloack device . It isn't a stealth bomber, you can't sneak up on enemies, but you can safely throw it anywhere, turn on the cloack and not worry that he will be killed.
  • Frigate can be modified with rigs Small Hyperspatial Velocity Optimizer I. As a result of warp speed to increase up to 10 AU/s and more, depends of your skills. Not bad when you have to go around the crowd of agents.
  • MWD - a very necessary thing for making bookmarks on station undock and near gates. At least, it's much faster. If you need to fly 150 km, what is preferable - frigate with microwarp drive flies at 3 km/s, and the shuttle only 0.6. Is there a difference?

The second point is:

How to convert LP to isks?

In guide as a basis for the calculation is taken conversion rate 1 LP = 2000 isk. But most of goods in LP-shop, when you properly calculate it, will be unrealistic expensive. To put it simply for the money they are not wanted.

Example

Tempest Fleet Issue is about 360KK in Jita, and we are offered a BPC for 250.000 LP + 20KK isk. About implants I even don't want to say anything, prices have fallen and it is just a garbage . The same applies to the guns and missile launchers.

Of course, you can find goods for which the convert ratio is 2000:1 and even more. At least in theory. In practice, when you sell a lot of expensive factional modules, there aren't enought byers and prices crumble. And, someone has to sit in Jita and correct price constantly. It takes a lot more time than you might expect.