Showing posts with label POS. Show all posts
Showing posts with label POS. Show all posts

Monday, July 15, 2013

POS. The economy must be economical

Depending on the size, POS spent fuel blocks (per hour):

Big 40
Medium 20
Small 10

And if it is set in highsec, it also spent 1 license per hour. Maybe it is possible to do a little lower fuel consumption when using fractional POS but it will cost much more expensive. And provokes “bad guys” wanting to profit.

Further calculations are tied to current prices, so make these yourself for your POS.

Fuel block for the Caldari Tower worth 14,200 isk. I prefer Caldari, because it is more suited to me on the parameters (CPU and PowerGrid). If these parameters are not critical to you, it is best to focus on the prices of fuel blocks in your area. Which is cheaper and closer, that tower you should take. Because pull 40 * 24 * 30 = 28800 units for a large tower every month from Jita you quickly get bored. Especially when you consider the size of one block of 5 m3, it will have 144,000 m3 - think how many flights do you need on transporter that you can drive. Though of course if you drive freighter and POS stands three jumps from Jita ... well, then it doesn’t matter.

Through  my wormhole can’t pass  even Mastodon and I need 5 flights through the hole and before it, i have to drag all by freighter from Jita to the system where the hole is right now. What will happen when I live in WH c5 downright terrifying.

Well, okay, it's the lyrics ... omit the calculations, we obtain monthly expenses:

Big 422КК
Medium 211КК
Small 105КК

The numbers I'm naturally a little rounded, it does not matter. But the price of the units varies and they can easily grow by 50 percent. And even higher. Against this background, the price of licenses is simply lost, it can not even be considered. That doesn’t mean that you can easily put a POS in highsec - you must have enough standings for it.

Cost of Strontium Clathrates I don’t calculate because usually it is one-time costs. If your POS is regularly driven into reinforced mode, it might be worth to find a quieter place?

So big POS will cost us about 400- 600KK per month. 15-20KK per day, regardless of whether or not you are playing. And then it has to pay back that amount.

How can we earn with POS?

  • production lines
  • processing
  • research laboratories
  • laboratory for the production of drugs
  • reactors
  • extraction of minerals from the moon

Some options are not possible in highsec. Some also aren’t possible in wormholes. Another way - your other activities should bring you an income sufficient to justify the use of your base. Especially in this case, you would in most cases be enough, even the smallest POS. Plexrunners actually needed POS only to change fit and keep loot - for lack of a nearby station agentruners do not need it at all, because there are enough stations in the empire.

Tuesday, July 2, 2013

PPD Fullerene Fibers Reaction

 

  Quantity Price Buy Sell
Pyerite 800 12.67-12.3
10200 9840
Fullerite-C50 300 8300-7450
2490000 2235000
Fullerite-C60 100 653-570 65300 57000
PPD Fullerene Fibers 250 14000-11900 - 2975000
      410000 673000

Almost the same as for Fulleroferrocene Reaction. Look at volumes:

  Volume m3/pcs Quantity pcs/day Volume m3/day
Pyerite 0.01 19200 192
Fullerite-C50 1 7200 7200
Fullerite-C60 1 2400 2400
PPD Fullerene Fibers 0.5 6000 3000

A bit worse than Fulleroferrocene Reaction.

For details of production, see Fulleroferrocene Reaction. They are completely the same.

Sunday, June 30, 2013

Fulleroferrocene Reaction

For the production of this reaction, we need

  • Polymer Reactor Array
  • 2 Biochemical Silo
  • Coupling Array or Silo
  • Hybrid Polymer Silo

Accordingly, the reactor itself, the three storages for components and storage for the results of the reaction. As a third storage (for minerals) can be used Coupling Array, it requires less resources but capacity is enough for minerals.

Reaction

  Quantity Price (per 1 pcs) Buy price (all) Sell price(all)
Tritanium 1000 6 6000 6000
Fullerite-C50 200 8300-7450 1660000
1490000
Fullerite-C60 100 653-570 65300 57000
Fulleroferrocene 1000 2320-2224 - 2224000
      492700 671000

That is, if you have produced all components by yourself, then pass all  through the reactor, you'll get from the further sale additional profit of 671K. If you bought all the ingredients and sold result, your profit 492K per hour for one reactor.

At a day, respectively 12-16KK. It’s already close to that to justify the existence of a large POS, despite the fact that one reactor can installed on the small POS.

But what this will evolve in terms of volume?

  Volume, m3 Quantity (per day) Volume, m3/day
Tritanium 0.01 24000 240
Fullerite-C50 1 4800 4800
Fullerite-C60
1 2400 2400
Fulleroferrocene 0.1 24000 2400

That is, in the case of own extraction, we reduce the amount of outbound cargo  three times. In case cooking from the purchased material, we will deliver 7200 m3 for daily loading a reactor. With the risk of being caught and losing much more than the sum of our profit

And how many reactors can be putted into a large caldari tower, especially if there is not put anything extra?

The characteristics of all required modules

 

PowerGrid

CPU

Caldari Control Tower

2.750.000

7500

Polymer Reactor Array

125.000

1500

Biochemical Silo

50.000

250

Coupling Array

10.000

155

Hybrid Polymer Silo

50.000

250

One set (given that you need two biochemical silo - for different materials) requires 2405 CPU and 285.000 PowerGrid. Accordingly, you can put three sets and will have a huge reserve of unnecessary power. By the way, all other races control towers have less CPU than caldari and accordingly aren't suitable at all.

Accordingly, we will earn 3 times as much, maybe it will enough for PLEX ... but will have to carry more. And you have to remember - the market in EVE is not elastic, if you seriously take up the case, the price can change dramatically.

Of course you aren’t limited to cooking one polymer and can build the industrial chain further - to make Fulleroferrocene Power Conduits, but about this I’ll tell another time.

Saturday, February 16, 2013

What you need to know about POS kill

Best of all, if your corporation has active players with different time online. At any time, should be a person who, at least can get a message about the attack and will be able to call for help. If not - you will enter and find the POS in reinforced mode. All that you can do now is to collect his associates for defense. Call your corporation, call your alliance, friends, volunteers ... anyone. You need to ward off enemies and restore POS shield. While the shield is not restored up to the level of 50% and above - you will not be able to get absolutely nothing from hangar, from lab, reactors, etc.

Update: you still can use modules that don’t use CPU. So, you can get ships from ship maintenance array.

This means that if you're not sure that you can promptly detect the attack or to organize a defense, it should be borne in mind the following:

  • Use industrial ships for for valuable stuff. You can’t get stuffs from hangar because it use CPU, but if you keep it in ships, it helps you a lot.
  • Protection of alliance or large corporation - some guarantee that you can download the materials for the week ahead and go offline. Otherwise - refine and produce in small batches, with the materials for a day or so.

Naturally, than bigger POS, than more it has guns, scramblers, jammers etc., the less attractive target it is and there are less enemies, who can aggress it. Of course a large fleet of dreadnoughts and carriers will destroy any "death star". But it'll take a time.

  • It is necessary to collect all at one time
  • They need to think about support, scouts and escape routes

In general, it is the whole military operation with questionable benefit. And they have other worries enough.

If the POS was killed, but for some reason they did not finish structures, you still can't get anything from the lab / hangars, etc. While there are not a control tower near - they are locked. They can not be removed from the anchor and pick up, you can not access to their content.

In this case, you  can't install new tower, anchored structures prevent this. So in order to install a new POS you will have to destroy them yourself. Perhaps they was left just for this. Even pilot of industrial ship can run POS in empty place. To run POS in place with structures - you need a fleet of battleships, which will shoot it some hours. Or Dred / Carrier

Thursday, September 27, 2012

Isanamo

Slowly I look for a place for POS. This should be a system with SS 0.5-0.7 owned Caldary State, possibly not very far from Jita. Although highly doubt that there are empty moons - I'm not alone so smart. Perhaps I should do just the opposite, to look away? Well, okay, let's see.

I do not want to haul freighter in a system with SS below 0.5. In a system with higher SS 0.7 POS installation is not possible. Standings I have no one, I decided to start to rise to the Caldari, look at what this translates to time and labor costs.

And now I flew a little exploration

Isanamo - the first system that caught me on the way. SS 0.6, 2 jump to Jita. There must be no place to drop an apple.

Isanamo IX Moon 1 – There are unpowered tower and something else on the little things. Owned by Bushwood Industries, only 2 members ... I can try to declare war on them and demolish all.

Next moon - Clandestine Capsuleer Operations, 3 members. This is online, studded with guns, nets and warp disruptor.

The third - a little more serious, big tower, 9 members. Too well protected. Corporation DeathStar Research. It is noteworthy that the corp year offwars behind it does not appear. For the year to this tower nobody encroached? This is encouraging ... although of course it can be hanged yesterday ...

Meanwhile, in another window, my agentruner flew in Waira, SS 0.5 5 jumping from Jita. I will take note of this.

Fourth moon, Omnicorp Unlimited, 15 members, all evenly studded with guns ... and the first time I meet signs of life in the lonely pod hanging under forcefield ... Next

The next POS is offline, corp Starship Systems with two members ... but enters into an alliance with 20 other people.

Hmm ... and even there, in the sense of near the same moon, not so far away, hanging station I did not think it was possible, but it is possible.

Next is Widowmakers, 3 members, with link to killboard. Link is dead. But in the history of wars appear two wars. Guys have destroyed someone's tower, and the second time seems to have failed. Further.

Lone Tower offline and two containers. Monkey Labs - 9 members.

Paranoid Android Traders, 3 members online, but the defense weak.

Creative Industries LLC, 5 members, similar to the previous.

Hanover Industries, 11 members, fractional, well armed.

Inaya Innovations, 9 members, offline, and still a couple of months ago, they were cut down with impunity settlement

Looked information about the corporation that endured. 1 member, but right orderly forests of some ... While it is possible that at the time of the war in the housings are still people co-opted. It is logical not to involve major corporation in squabbles, and because you can run into trouble. Simply keep supporting exclusively for military action.

It was Isanamo XII-2, a good candidate for demolition.

Oh! And all this horror, it looks just like the death star ... Corporation Koichi Technologies. 14 Membury, is part of an alliance of the 8th corporations.

etc. etc.

That is, mainly small muddy corporation without a name and history. Not included in the alliance. C 1-2 meaningless for both wars, or do without. Next, I note only those that are of interest.

XIV-13 anchored tower. It looks like the remains of demolished aspiring previous owners.

XIV-3, 8,18,19 also anchored tower only.

XIV-2, 20 offline

XIV-9 Death Star is offline :) It should declare war and bang them just for fun

No free moons. None at all

The system Saatuban SS 0.5 - the system is also suitable. Jita is close.