Showing posts with label High-sec. Show all posts
Showing posts with label High-sec. Show all posts

Monday, August 12, 2013

Kruul must die

If you run 4 level missions in EVE, you of course know mission “Damsel bla-bla-bla”. It can be farmed – if you haven’t another, more profitable mission (Blockade e.g.). Solo on Tengu i spend about 10 minutes to kill everybody, then, while Tengu fly next, loot all large wrecks by alt.

There are about 12-13 large wrecks, 9-11KK. And bounty is about 2.5KK. So it’s 12-13KK total profit for 10 minutes. Not so good, but good enough.

  • kill Kruul – after that respawn some BS
  • peck both Kruul’s gardens till structure, but not destroy – after that resp more BS.
  • kill any other hostiles, just so as they don’t interfere looting, Zor will not appear
  • repeat 7 times after DT

Tips

  • Of course it is necessary to store the loot and sell wholesale in Jita
  • If you farm mission by another character, not the same who own it – make bookmark there.

Monday, July 29, 2013

Smuggler

Already in the first, training, missions, we are faced with the fact that there are prohibited goods. We were threatened with dire punishments in the form of confiscation for fractions of a second and penalties, at times more than it cost.

Google has found a lot of conflicting information, the mythical trading skill Black Market and other stuff that is either initially sucked from the finger, or a few years out of date. How to deliver, for example, boosters? After all, they can be produced only in nulls, but they are still available in Jita. Who are these heroes and how they dragged their precious cargo here?

To dispel any doubts, I put the Standart Blue Pill in my cargo and flew from Jita three dozen systems in the one direction and the same back.

Result

I was twice fined, the fine both times was 1% of the market value of the drug. Both times it was a notice that the actual deterioration of relations is 0.02. Not bad. They caught me at a time when my ship was decloacked for passage in the gate. I did not notice it specifically, but I think it was the same gate at the border between Caldari and  Amarrians. Maybe it's  border controls, it stricter and all that. If so, then in principle it is possible to lay a better route. On the other gates I repeatedly observed how customs officer starts rapidly approaching, but I jump and he stays with his nose.

Being caught, I naturally refused to give them cargo and immediately jumped out. The consequences was listed above, do anything else they didn't have time. On the other side no one meets. Not delaying warp ahead and be happy.

Ships was tested:

  • Coverrt Tengu/Loki
  • Covert Ops frigate Cheetah
  • T1-interceptor Slasher

Conclusions

Smuggling can carry without too much trouble, if you do it on a regular basis, then you can consider the different nuances, such as to exclude from the route system with enhanced control. If you occasionally - just do not care.

Of course - no autopilot. Covert ship is desirable, but apparently not a prerequisite. Industrial ship hardly fit, and generally any clumsy bandura, which accelerates for long time before to warp.

Wednesday, February 13, 2013

Kamikaze Attack

You can not relax even in high sec. Especially, if you have in the cargohold something valueable. Or a good fit. In short, anything that can be looted from the your wreck. And just like that can fill up, for fun and as a decoration  for killboard. Well, these guys love when innocent victims hurling thunderbolts in the chat. Than stronger batthert, the more fun.

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There were no signs of sudden arrival of assholes. Just before it I left corporation, to avoid offwar and rest assured that I'm really in high sec in complete safety. Moved on a mission almost on autopilot. And suddenly discovered that I'm going there in the pod. Two tornadoes have exchanged to one Tengu and while I was turning they have looted wrecks . 2.3B has gone into the trash, drop off was about 700-800KK.

Congratulations to Red Alliance with luck.

If your ship or cargo is has something of value, then:

  • Have undocking boolmark
  • no autopilot
  • If there is no urgent need for the dock, it is best to hang on the spot in cloak, than once again approaching the station.
  • No use expensive fit if it isn’t necessary
  • If you has active tank, it should MUST be turned on, ALWAYS
  • There are no guarantees that it will help. Sooner or later, your ship will be destroyed. And there is, as always, suddenly.
  • do not fly the 13th :)

Tuesday, February 12, 2013

Intercept The Saboteurs

You need to fly and beat the bad guys along the way to take away their cargo container with Confiscated Viral Agent.

The first small batch of frigates meet us upon arrival. Then go through the acceleration gate and meet three groups of the bad guys. Basically, frigates, cruisers and several industrial ships. There is also battleships, but we can don’t even touch them.

You can do this mission fast: Just fire back a nearest group that includes the transports, pick up cargo and warp out. The remaining two groups don't aggro.

Sunday, September 30, 2012

Frigate market

I tried to estimate what makes sense to produce. The numbers of course a very rough. At this stage I need only estimate the game worth the candle in principle or not.

Standard Caldarian frigates

Name Volume,pcs Price Volume, KK Isk
Bantam 500 50К 25
Condor 300 150К 45
Griffin 50 350К 17.5
Heron 300 200К 60
Merlin 600 400К 240
Kestrel 350 400К 140

Merlin, Kestrel - these are frigates production of which makes any sense.

Standard Amarrian frigates

Name Volume,pcs Price Volume, KK Isk
Crucifier 50 200К 10
Executioner 200 250К 50
Inquisitor 30 400К 12
Magnate 100 150К 15
Punisher 150 400К 60
Tormentor 50 100К 5

Volumes are significantly lower than caldarian.

Standard Gallentian frigates

Name Volume,pcs Price Volume, KK Isk

Atron

50

200К

10

Imicus

50

200К

10

Incursus

300

500К

150

Maulus

20

300К

6

Navitas

100

130К

13

Tristan

200

400К

80

Popular ships are Incursus and Tristan.

Standard Minmatar frigates

Name Volume,pcs Price Volume, KK Isk
Breacher 20 500К 10
Burst 100 100К 10
Probe 100 250К 25
Rifter 500 400К 200
Slasher 200 300К 60
Vigil 30 350К 10

Merlin, Rifter, Incursus and Kestrel. Amarr aren’t interesting at all, the Caldari have two high demanded ships. This frigates that are in demand, and the rest can be manufacturing only occasionally.

Saturday, September 29, 2012

Tuomuta

15 jumps from Jita, Amarrs, SS 0.5. There are a lot of free moons, and the moons with offline POSes.

The system is unremarkable and not very frequently visited. I want tryto organize my manufacturing here. And experiments with the destruction of offline towers, too, will put here. I’ve found this system by accident, statics of my WH opened here.

I’ve took off 2 POS with the equipment - cooking of the polymer is over, the experiment completed. A lot of crap, too little benefits ... mostly due to the lack of opportunities to carry by normal transport. Most likely I will move out of this WH at all, but as long as lazy to drag things.

Thursday, September 27, 2012

Isanamo

Slowly I look for a place for POS. This should be a system with SS 0.5-0.7 owned Caldary State, possibly not very far from Jita. Although highly doubt that there are empty moons - I'm not alone so smart. Perhaps I should do just the opposite, to look away? Well, okay, let's see.

I do not want to haul freighter in a system with SS below 0.5. In a system with higher SS 0.7 POS installation is not possible. Standings I have no one, I decided to start to rise to the Caldari, look at what this translates to time and labor costs.

And now I flew a little exploration

Isanamo - the first system that caught me on the way. SS 0.6, 2 jump to Jita. There must be no place to drop an apple.

Isanamo IX Moon 1 – There are unpowered tower and something else on the little things. Owned by Bushwood Industries, only 2 members ... I can try to declare war on them and demolish all.

Next moon - Clandestine Capsuleer Operations, 3 members. This is online, studded with guns, nets and warp disruptor.

The third - a little more serious, big tower, 9 members. Too well protected. Corporation DeathStar Research. It is noteworthy that the corp year offwars behind it does not appear. For the year to this tower nobody encroached? This is encouraging ... although of course it can be hanged yesterday ...

Meanwhile, in another window, my agentruner flew in Waira, SS 0.5 5 jumping from Jita. I will take note of this.

Fourth moon, Omnicorp Unlimited, 15 members, all evenly studded with guns ... and the first time I meet signs of life in the lonely pod hanging under forcefield ... Next

The next POS is offline, corp Starship Systems with two members ... but enters into an alliance with 20 other people.

Hmm ... and even there, in the sense of near the same moon, not so far away, hanging station I did not think it was possible, but it is possible.

Next is Widowmakers, 3 members, with link to killboard. Link is dead. But in the history of wars appear two wars. Guys have destroyed someone's tower, and the second time seems to have failed. Further.

Lone Tower offline and two containers. Monkey Labs - 9 members.

Paranoid Android Traders, 3 members online, but the defense weak.

Creative Industries LLC, 5 members, similar to the previous.

Hanover Industries, 11 members, fractional, well armed.

Inaya Innovations, 9 members, offline, and still a couple of months ago, they were cut down with impunity settlement

Looked information about the corporation that endured. 1 member, but right orderly forests of some ... While it is possible that at the time of the war in the housings are still people co-opted. It is logical not to involve major corporation in squabbles, and because you can run into trouble. Simply keep supporting exclusively for military action.

It was Isanamo XII-2, a good candidate for demolition.

Oh! And all this horror, it looks just like the death star ... Corporation Koichi Technologies. 14 Membury, is part of an alliance of the 8th corporations.

etc. etc.

That is, mainly small muddy corporation without a name and history. Not included in the alliance. C 1-2 meaningless for both wars, or do without. Next, I note only those that are of interest.

XIV-13 anchored tower. It looks like the remains of demolished aspiring previous owners.

XIV-3, 8,18,19 also anchored tower only.

XIV-2, 20 offline

XIV-9 Death Star is offline :) It should declare war and bang them just for fun

No free moons. None at all

The system Saatuban SS 0.5 - the system is also suitable. Jita is close.