Tuesday, December 18, 2012

Choice of race

They say when I went under the table, walk and did not know such a word - EVE, the people of different races in this game are not the same. They had different abilities and each race had its own bonuses.

Now all is the politically correct.

You can choose absolutely any race and sex of the character based solely on the desire of the little finger on your left foot. You will appear in a certain system and in the training missions, you will be offered corresponding to your race ships, weapons, etc. But if you fly away to another system belonging to another race, and there you will get their training missions, regardless of your race.

In general, no one will prevent ethnic caldari study matar ships and pass matarr training mission.

So in reality, the choice is  what kind of ships and weapons to study. In theory, they must be balanced. That is, Caldari BC roughly corresponds to the Amarr, Matar and Gallente ship of the same class. But the beauty is that in this game, as in life, this rule is complied  not exactly.

For example, although the DPS BC all these races is about the same, but minmatar Tornado is unmatched by alpha strike. It's why it's so liked by kamikaze - they rarely do more than one shot. Or caldari strategic cruiser "Tengu" - very popular for plexing, agentrun, etc., including the solo. Counterparts from other races, for these purposes are not used, they have their own area of ​​application.

Friday, November 2, 2012

Clip2Net

Almost certainly you need this utility. If you are playing "quietly to himself," and don't communicate with anybody.

Which purpose of  this program? It's simple: to quickly take a screenshot of the game and put it on the net.

  • quickly save the view of the mission, or the expedition before to carry out your feet. And already at leisure, without risk to meditate over how it run.
  • save the picture to educate and answer questions from less experienced colleagues, or to clarify his question to the more experienced colleagues.
  • shot violation of alliance rules, or attempt to scam - very useful if you get into some kind of alliance. Squabbles, provocation - a common occurrence, and screenshots can greatly simplify debriefing.
  • also when flying through the territory of the alliance with you may be required to prove
    • what you are going through the expedition, not hunting belts
    • it's not you start scanning probes
    • etc. etc.

When you make the screenshot it is possible to make a mark, annotations, etc.

Thursday, November 1, 2012

EVE Video

When you look at the trailer, or amateur video guides for EVE, and you want to write something of such things too. And then of course thousands of views on YouTube and universal respect. Joke.

Then you suddenly find that the usual software for recording screencasts is not very suitable for writing games. Quality is terrible.

Friday, October 5, 2012

Planetary Interaction

At the moment we have a system with seven planets and then 2 chars with skill Command Center at 4. Production developed on the basis of the war plan will show, and now it is time to order some this economy. Complicating factor - on the planets is another players customs, tax is 15%. Spoil relations with neighbors have no desire, they are stronger. But we need to streamline logistics

Planets:

  • Barren, 2
  • Ice, 2
  • Gas, 2
  • Storm ,1

First char can keep 3 of the planet. Barren, Gas, Ice.

  • Barren - delivered Electrolytes + Water = Coolant. Are producing Biofuels. very inefficient
  • Gas - extract Reactive Metals
  • Ice - Water extract

Another one has 5 planets: Barren, Ice, Gas, Gas, Storm

  • Barren добываем Biofuels
  • Gas добываем Oxidizing Compound
  • Gas добываем Oxygen
  • Iсe добываем Toxic Metals
  • Storm добываем Electrolyte

At the moment, for the production of Fuel Block I need:

  • Oxygen
  • Coolant
  • Mechanical Parts
  • Robotics
  • Enriched Uranium

All this, in principle, can I produce.

Oxygen – the most simple. launch site, a lot of the base of plants, storage and well. Put on a gas planet.

Coolant = Electrolytes + Water.

Enriched Uranium = Toxic Metals + Precious Metals.

Mechanical Parts = Reactive Metals + Precious Metals.

Robotics = Mechanical Parts + Consumer Electronics

Consumer Electronics = Toxic Metals + Chiral Structure Hmm... that's what the f... Yeah... it turns out Non-CS crystals, on the lava and plasma planets. I have none at all, then i need to import or Chiral Structures and doing Consumer Electronics, or deliver directly Consumer Electronics and do only Robotics.

Consumer Electronics is about 6000 in Jita. Toxic Metals 500, Chiral Structures ~ 400. Strange prices. More profitable to import Consumer Electronics. But I think because of the tax benefits will not be at all.

While restrict the production of Oxygen, Coolant and Mechanical Parts - for myself. And let's see what can be combined with the rest - for sale.

Optimize:

At Barren planet by first char will be producing Precious Metals, deliver Reactive Metals and produce Mechanical Parts.
At the second Barren from the same char too will mine Precious Metals, Toxic Metals and deliver produce Enriched Uranium. When he will have more Interplanetary Consolidation skills.
Electrolytes mined by the second char at Storm planet. Taken out and throws an ice first, where water is extracted. There will produce Coolant.
Perhaps it is better to place all to the table

Planet Type First char Second char
I Barren

extract Precious Metals
restocking Toxic Metals
produce Enriched Uranium

extract Biofuels

II Storm  

extract Electrolytes

III Barren

extract Precious Metals
restocking Reactive Metals
produce Mechanical Parts

 
IV Gas  

extract Oxidizing Compound

V Gas

extract Reactive Metals

extract Oxygen

VI Ice  

extract Toxic Metals

VII Ice

extract Water
restocking Electrolytes
produce Coolant

 

Oxidizing Compound used for Oxides (+ Oxygen). All other schemes where it is involved in our system are not implemented. It is better to refocus on production Oxygen'a or Reactive Metals, they need a lot. Biofuels also prey probably stop, do one more chain for the production of Enriched Uranium

Sunday, September 30, 2012

Frigate market

I tried to estimate what makes sense to produce. The numbers of course a very rough. At this stage I need only estimate the game worth the candle in principle or not.

Standard Caldarian frigates

Name Volume,pcs Price Volume, KK Isk
Bantam 500 50К 25
Condor 300 150К 45
Griffin 50 350К 17.5
Heron 300 200К 60
Merlin 600 400К 240
Kestrel 350 400К 140

Merlin, Kestrel - these are frigates production of which makes any sense.

Standard Amarrian frigates

Name Volume,pcs Price Volume, KK Isk
Crucifier 50 200К 10
Executioner 200 250К 50
Inquisitor 30 400К 12
Magnate 100 150К 15
Punisher 150 400К 60
Tormentor 50 100К 5

Volumes are significantly lower than caldarian.

Standard Gallentian frigates

Name Volume,pcs Price Volume, KK Isk

Atron

50

200К

10

Imicus

50

200К

10

Incursus

300

500К

150

Maulus

20

300К

6

Navitas

100

130К

13

Tristan

200

400К

80

Popular ships are Incursus and Tristan.

Standard Minmatar frigates

Name Volume,pcs Price Volume, KK Isk
Breacher 20 500К 10
Burst 100 100К 10
Probe 100 250К 25
Rifter 500 400К 200
Slasher 200 300К 60
Vigil 30 350К 10

Merlin, Rifter, Incursus and Kestrel. Amarr aren’t interesting at all, the Caldari have two high demanded ships. This frigates that are in demand, and the rest can be manufacturing only occasionally.

Saturday, September 29, 2012

Tuomuta

15 jumps from Jita, Amarrs, SS 0.5. There are a lot of free moons, and the moons with offline POSes.

The system is unremarkable and not very frequently visited. I want tryto organize my manufacturing here. And experiments with the destruction of offline towers, too, will put here. I’ve found this system by accident, statics of my WH opened here.

I’ve took off 2 POS with the equipment - cooking of the polymer is over, the experiment completed. A lot of crap, too little benefits ... mostly due to the lack of opportunities to carry by normal transport. Most likely I will move out of this WH at all, but as long as lazy to drag things.

Friday, September 28, 2012

ROL info

There is awful chaos near my home system for last two (maybe more) days. Impudent bandits camp some systems and nobody can fight back them.

It should be noted that it’s easy to create problems for the permanent null inhabitants. It is much easier than to punish those who disturb. A little gang, 3-4 players with their alts can completely paralyze traffic in the whole region.

The main gang catch and decompose to spare parts any alone ship, the scouts warn about defenders fleet.

If you will gather a strong fleet, the gang will just hang in cloak and jiving on them in a locale. It’s impossible to find them and tear off their feet, or make any other educational impact. You can just go to their home system and do the same. Perhaps, they came exactly for this - to lure your fleet into enemy territory, into a trap.

Unless of course they have a home system, which doesn’t necessarily. In fact, it’s possible to live in NPC-nulls or empire and terrorize the null-citizens…

So no one fuss ... Everyone is sitting quietly and waiting for the freaks get tired to camp blank system.

Meanwhile, I bought a char with weak skills... but he has good standings, allowing to put the POS in the Empire. I need about a day and then I'll finish cooking fullerenes, remove POSes ifrom WH and try to setup them in the empire. There, it is at least relatively easy to deliver components and fuel by freighter, not industrial ship.

Also, I’ve scanned the moons in my home system ... the result predictably dull. The tastiest is busy unclear by whom, these guys need to be evicted. And there are not a fantastic profit to drop, so is it worth to bother?

Update: It was just beginning of the end. ROL have fallen, territory was lost.