Sunday, June 30, 2013

Fulleroferrocene Reaction

For the production of this reaction, we need

  • Polymer Reactor Array
  • 2 Biochemical Silo
  • Coupling Array or Silo
  • Hybrid Polymer Silo

Accordingly, the reactor itself, the three storages for components and storage for the results of the reaction. As a third storage (for minerals) can be used Coupling Array, it requires less resources but capacity is enough for minerals.

Reaction

  Quantity Price (per 1 pcs) Buy price (all) Sell price(all)
Tritanium 1000 6 6000 6000
Fullerite-C50 200 8300-7450 1660000
1490000
Fullerite-C60 100 653-570 65300 57000
Fulleroferrocene 1000 2320-2224 - 2224000
      492700 671000

That is, if you have produced all components by yourself, then pass all  through the reactor, you'll get from the further sale additional profit of 671K. If you bought all the ingredients and sold result, your profit 492K per hour for one reactor.

At a day, respectively 12-16KK. It’s already close to that to justify the existence of a large POS, despite the fact that one reactor can installed on the small POS.

But what this will evolve in terms of volume?

  Volume, m3 Quantity (per day) Volume, m3/day
Tritanium 0.01 24000 240
Fullerite-C50 1 4800 4800
Fullerite-C60
1 2400 2400
Fulleroferrocene 0.1 24000 2400

That is, in the case of own extraction, we reduce the amount of outbound cargo  three times. In case cooking from the purchased material, we will deliver 7200 m3 for daily loading a reactor. With the risk of being caught and losing much more than the sum of our profit

And how many reactors can be putted into a large caldari tower, especially if there is not put anything extra?

The characteristics of all required modules

 

PowerGrid

CPU

Caldari Control Tower

2.750.000

7500

Polymer Reactor Array

125.000

1500

Biochemical Silo

50.000

250

Coupling Array

10.000

155

Hybrid Polymer Silo

50.000

250

One set (given that you need two biochemical silo - for different materials) requires 2405 CPU and 285.000 PowerGrid. Accordingly, you can put three sets and will have a huge reserve of unnecessary power. By the way, all other races control towers have less CPU than caldari and accordingly aren't suitable at all.

Accordingly, we will earn 3 times as much, maybe it will enough for PLEX ... but will have to carry more. And you have to remember - the market in EVE is not elastic, if you seriously take up the case, the price can change dramatically.

Of course you aren’t limited to cooking one polymer and can build the industrial chain further - to make Fulleroferrocene Power Conduits, but about this I’ll tell another time.

Wednesday, May 15, 2013

A little quiet miner’s system

I am flying, not bothering anyone and that flew in…

dreadnouts

I suppose, they don’t interesting my Venture. They even can’t hit it.

But these may be interested. Or just casually kill:

Local fleet

Oh shit! It’s really dangerous now. It’s not for me. There will be killed and will not notice.

bombers attack

Sunday, April 14, 2013

The new technology of gas harvesting

Less than three days left  before I could get into a Rorqual, it's time to seriously think about  how can I organize the process of harvesting. The main problem is the lack of a normal hangar for ships. Mining ships can be put there, others - no.

The old technology

  • Cyno-vigil flies in the vanguard and sets the beacons.
  • Then followed by Carrier, which brings full hangar of ships - mining, industrial, combat, repair, scout.
  • Finally, my fighting hard workers fly on Slashers. They can harvest gas on Venture, and if necessary, take the strategic cruiser / bomber / BS and wallop red crosses, and even white squares.
  • When they arrive - they change slasher on the suitable at this moment ship, shoot / mine. Carrier transports result to the POS which is not too far away, in low or NPC-nulls.
  • Cut down in reverse order - will ship all in car and, fly out on minmatar frigates.

The only drawback of such a scheme - a small cargo hold of Carrier. Even if i use containers, it transports a total of about 1,300 units of gas. Fuel is a real problem: it's not expensive, it is simply absent in the claim nulls, when Carrier need three jumps to reach the Empire.

Rorqual

Rorqual solves the problem of frequent jumps - 250,000 m3 ore cargo hold  + 30.000 usual cargo + 40.000 fleet hangar - total is 320,000 m3 = 32.000 units of gas.

But there is a new problem - where change ship?. I can't use Rorqual and Carrier at the same time - the character is only one. So in any case I must first arrive by carrier, unload the ships, and come back, to take Rorqual and then fly already for harvesting.

Of course, I can set a small POS and keep and fit ships there, but it's not suitable. The gas is extracted in claim nulls, and to attract too much attention is undesirable. Install POS - this is like a slap in the face of the local alliance. Simply put - do not need to become impudent.

So I can unload ships exclusively to the hands of the characters who will fly on them. After some meditation, I've list of my alts and twinks:

  • damager on BS (Raven)
  • explorer 
  • support (logistics) 
  • 2 miners (Venture) – twinks of explorer and support
  • 1-2 others – for cyno
  • trader/POS manager

Previously, damager could fly on bomber and venture, explorer could fly on mael (most recently - vargur), bomber, and also venture. And support too… But not now. Now, they are attached to their ships

POS

Since is no more reasons to carry it from one place to another, a large Caldari tower was installed, in a place that has already established itself as a quiet, one jump from high-sec.

Sunday, February 24, 2013

Mission of Mercy

missionofmercyI'm not too interested in doing mission first level, so I improved social skills and begin to the second level.

Here available secutity agents.

  • acceleration gate
  • one pocket
  • frigs and cruisers – just kill them all

Tuesday, February 19, 2013

Sansha on the Horizon

Well, here I got to the fifth level missions. Specially 2 days I run missions from the second level to the fourth, standings were growing, and finally fifth ...

The job description

Sansha forces recently start an offensive into new territories. So far we have been able to hold them back, but every day it's harder. Recently, we found a new base Sansha on our side of the border. Now we have no free way to deal with this problem. I want you to figure it out. Destroy the station and all the ships of Sansha, which will protect it.

Task

Destroy the outpost Sansha and all enemy ships guarding it.

Reward

After completing this task, you will receive the following awards:
83488 LP (!) Eighty! Three! THOUSANDS!

And isks a bit, to support the pants: 3.7KK + more 3.6KK bonus, if you have finished in time.

On the fourth level missions such is not even close. But the complexity of... full shit

Saturday, February 16, 2013

What you need to know about POS kill

Best of all, if your corporation has active players with different time online. At any time, should be a person who, at least can get a message about the attack and will be able to call for help. If not - you will enter and find the POS in reinforced mode. All that you can do now is to collect his associates for defense. Call your corporation, call your alliance, friends, volunteers ... anyone. You need to ward off enemies and restore POS shield. While the shield is not restored up to the level of 50% and above - you will not be able to get absolutely nothing from hangar, from lab, reactors, etc.

Update: you still can use modules that don’t use CPU. So, you can get ships from ship maintenance array.

This means that if you're not sure that you can promptly detect the attack or to organize a defense, it should be borne in mind the following:

  • Use industrial ships for for valuable stuff. You can’t get stuffs from hangar because it use CPU, but if you keep it in ships, it helps you a lot.
  • Protection of alliance or large corporation - some guarantee that you can download the materials for the week ahead and go offline. Otherwise - refine and produce in small batches, with the materials for a day or so.

Naturally, than bigger POS, than more it has guns, scramblers, jammers etc., the less attractive target it is and there are less enemies, who can aggress it. Of course a large fleet of dreadnoughts and carriers will destroy any "death star". But it'll take a time.

  • It is necessary to collect all at one time
  • They need to think about support, scouts and escape routes

In general, it is the whole military operation with questionable benefit. And they have other worries enough.

If the POS was killed, but for some reason they did not finish structures, you still can't get anything from the lab / hangars, etc. While there are not a control tower near - they are locked. They can not be removed from the anchor and pick up, you can not access to their content.

In this case, you  can't install new tower, anchored structures prevent this. So in order to install a new POS you will have to destroy them yourself. Perhaps they was left just for this. Even pilot of industrial ship can run POS in empty place. To run POS in place with structures - you need a fleet of battleships, which will shoot it some hours. Or Dred / Carrier

Where to get the BPC for standard boosters?

They are distributed by agents in space. Only once per character.

They give BPC to everyone, even if you on trial accounts (small problev – you can’t harvest gas on trial), regardless of the standings. For some reason I thought there are only two agents in the constellation, but in reality it turned out that they are at each entry point of the constellation - where it connects with others. In some systems there are even two agents in the same system. Although there are one exception, in GRHS-B I have not found an agent. CCP forgot to put it?

Booster Agents What you need for exchange
Standard Blue Pill Booster Ocho Shusiian / Y5J-EU
Ozomi Obanen  / B-E3KQ
Vena Saapialen  / UL-4ZW
Fetosa Kanim / BR-6XP
20 m3 Amber Cytoserocin
Standard Drop Booster Binnie Nigolier / PPG-XC
Mabvrion Atlete / 6RCQ-V
Grisier Challier / XG-D1L
20 m3 Viridian Cytoserocin
Standard Exile Booster Juvoire Sche / IR-WT1
Oguet Aene / YZS5-4
Goligere Debanelis / 9-VO0Q
Gomosabin Zerdanne / 9-VO0Q
Ravacesel Roque / XF-TQL
20 m3 Celadon Cytoserocin
Standard Crash Booster Heiraitah Siakkano / ZXA-V6
Tehjus Otsini / I1-BE8
Kara Morato / 1QH-0K
20 m3 Golden Cytoserocin
Standard Frentix Booster Galhar Lahara / GE-8JV
Rahli Saronu  Division / AX-DOT
Enna Ahruneh / MY-W1V
Desra Nekri / 3GD6-8
20 m3 Lime Cytoserocin
Standard Sooth Sayer Booster Riluko Hik  / J-RXYN
Uiswin Aurtur / 07-SLO
Zwod Aden / GPD5-0
20 m3 Azure Cytoserocin
Standard Mindflood Booster Marera Arghun / 1-2J4P
Yoti Haraisha / 9GNS-2
Rasa Jaswelu / C3N-3S
Nemphad Azbias / LWX-93
20 m3 Malachite Cytoserocin
Standard X-Instict Booster Horir Firvoon / 3L-Y9M
Baftot Asluzof / DUU1-K
Vianes Ounid / O9V-R7
Golarad Hjom / TSG-NO
Bollen Odridur / BJD4-E
20 m3 Vermillion Cytoserocin

As a result, I got 31 one-time agents. I was tired while visiting all of them on the test server, though flew mostly on autopilot. Also you can get them in combat ladar signatures.

Do not be amiss to remind you that visit all these agents is not an easy job as it may seem at first. You are not welcome in these areas.

You can be easily killed, on the way there, or when you are flying back. It takes a lot of time - you need to refit new ship and fly again ... And apparently already with another fleet, because this you can not overtake when you alone. Particularly hurt when, you were killed on the way back with the collected BPC.

Patience, accuracy and caution are the three virtues of the ninja gas harvesting.