Monday, August 12, 2013

Kruul must die

If you run 4 level missions in EVE, you of course know mission “Damsel bla-bla-bla”. It can be farmed – if you haven’t another, more profitable mission (Blockade e.g.). Solo on Tengu i spend about 10 minutes to kill everybody, then, while Tengu fly next, loot all large wrecks by alt.

There are about 12-13 large wrecks, 9-11KK. And bounty is about 2.5KK. So it’s 12-13KK total profit for 10 minutes. Not so good, but good enough.

  • kill Kruul – after that respawn some BS
  • peck both Kruul’s gardens till structure, but not destroy – after that resp more BS.
  • kill any other hostiles, just so as they don’t interfere looting, Zor will not appear
  • repeat 7 times after DT

Tips

  • Of course it is necessary to store the loot and sell wholesale in Jita
  • If you farm mission by another character, not the same who own it – make bookmark there.

Thursday, August 8, 2013

An example of the production of Standard Blue Pill Booster

The first stage of processing - refining gas cloud in Pure Booster. The reaction is as follows:

100 Water + 20 Amber Cytoserocin => 95 Water + 15 Pure Standard Blue Pill Booster

We need some equipment:

  • Medium Biochemical Reactor Array
  • General Storage 2 pcs
  • Biochemical Silo
  • Hazardous Chemical Silo

Equipment for production of Standard Blue Pill Booster

How to get the most out of the planets: Production planet

This scheme can provide an optimum balance between performance and hemorrhoids. If you use it wrong just have hemorrhoids.

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4 types of processed materials (10.000 m3 of each type) are loaded into the space port and then moved to storage facilities. And  then they will come to the advanced processors. Transmission capacity is certainly enough, you should not care too much about it. Do links as you wish from the point of view of logic structure (everybody has his own logic)

Monday, August 5, 2013

Ice Nebula

Ice Nebula, after warp in

It's analogue of Devy Nebula. Two clouds, two serious guns and a bunch of NPCs. After killing everything that moves, and the start of harvesting may be respawn drones:

How to get the most out of the planets: Mining planet

The key to maximum performance – specialization. From 6 available to your character planets 4-5 should be engaged exclusively in mining and manufacturing of processed materials.

The specific number of industry facilities depends on the skills of the character, but the principle remains the same.

Mining planet configuration

Sunday, August 4, 2013

Safe operations in the null sec. Scout, cyno, courier

This guide is not intended to be a comprehensive coverage of topic about safe flying in low and null sec, rather, on a very small piece of this. The question will be exclusively about the cases when you need to move pilot from point A to point B. For example, you have ship for him in the destination point, or you just want to travel to the end of the EVE universe and back, to see the famous gates through which our ancestors came to this world (i was there - nothing interesting). I personally use this technique to deliver cyno to distant system, and to send there the pilots for ships delivered by carrier. And of course for scouts.

How to safely fly in null sec on the big hulking ships, that cost several billion, so that they were not dismantled for spare parts I'll tell another time

Monday, July 29, 2013

Smuggler

Already in the first, training, missions, we are faced with the fact that there are prohibited goods. We were threatened with dire punishments in the form of confiscation for fractions of a second and penalties, at times more than it cost.

Google has found a lot of conflicting information, the mythical trading skill Black Market and other stuff that is either initially sucked from the finger, or a few years out of date. How to deliver, for example, boosters? After all, they can be produced only in nulls, but they are still available in Jita. Who are these heroes and how they dragged their precious cargo here?

To dispel any doubts, I put the Standart Blue Pill in my cargo and flew from Jita three dozen systems in the one direction and the same back.

Result

I was twice fined, the fine both times was 1% of the market value of the drug. Both times it was a notice that the actual deterioration of relations is 0.02. Not bad. They caught me at a time when my ship was decloacked for passage in the gate. I did not notice it specifically, but I think it was the same gate at the border between Caldari and  Amarrians. Maybe it's  border controls, it stricter and all that. If so, then in principle it is possible to lay a better route. On the other gates I repeatedly observed how customs officer starts rapidly approaching, but I jump and he stays with his nose.

Being caught, I naturally refused to give them cargo and immediately jumped out. The consequences was listed above, do anything else they didn't have time. On the other side no one meets. Not delaying warp ahead and be happy.

Ships was tested:

  • Coverrt Tengu/Loki
  • Covert Ops frigate Cheetah
  • T1-interceptor Slasher

Conclusions

Smuggling can carry without too much trouble, if you do it on a regular basis, then you can consider the different nuances, such as to exclude from the route system with enhanced control. If you occasionally - just do not care.

Of course - no autopilot. Covert ship is desirable, but apparently not a prerequisite. Industrial ship hardly fit, and generally any clumsy bandura, which accelerates for long time before to warp.

Pale Nebula

This nebula was a surprise to me - in a list compiled based on the Internet, this has not been included. However, now I fill this gap.

Pale Nebula

It was found in the constellation Assilot, produced in her accordingly Viridian Cytoserocin.

There are two clouds - one smaller, 500 units of gas, the second 2,500. The distance between the clouds 150km, as result shot of one cloud does not reach to another.  The Viridian cloud  beat only thermals, in contrast to, for example, Amber, which deals double damage (Thermal and EM). So it's easy to tank.

There aren’t any NPC in this nebula! Neither warp or after. Rare fact, good for rookie. Local residents (mostly Americans) do not hunt me too, we simply do not intersect at the time. Midnighy in Moscow is sunshine in L.A. :)

Sunday, July 28, 2013

Venture: How to make enough ISK to buy a PLEX on your trial?

Disclaimer

  1. It’s possible.
  2. It’s not easy.
  3. And it's full of shit

I strongly recommend not to do it. Do not turn the game into a dull job. Money to pay for the game of the month you can earn for 1-2 hours, maximum for a day, in almost every country in the world. If you live in the ass of the world with a salary of $ 10-20 per month, you are unlikely to have a computer to play EVE Online. If you have – better spend time to learn how to make money by the Internet.

But if I have not convinced…

ventureUnlike Mining Barge, for which is not only need long learning, but also it can not be studied on the trial account, for Mining Frigate there aren't any requirements. You just have to do some training missions, earn a bit isk and learn game interface. It's all, you can fly and work. At least in systems with SS 1.0-0.8 we will not be killed nor players, nor NPC. Start the extraction and 20 minutes, you can safely go about your business. Meanwhile, the skills will be studied.


 

Wednesday, July 24, 2013

Mercium belt

  • Venture,  2 flights (6.000 m3 oremerciumbelt)
  • 2 battleships + 2 frigates
  • up to 2KK bounty
  • up to 3KK loot

Pirate Intrusion

  • acceleration gatepirateintrusion
  • 2 pockets
  • frigs and cruisers

Lol… Security missions lvl2 are easier then mining missions lvl1 :)


Bountiful Banidine

  • banidineship: Venture
  • 2 battleships + 3 frigates
  • about 2KK bounty
  • about 2KK loot

Tuesday, July 23, 2013

Mercium Experiments

Mercium

  • use Venture (1080 m3 ore)

Asteroid catastrophe

  • Asteroid catastrophe, Objectivesuse Venture (1080m3 of ore)
  • 2 battleships + 3 cruisers
  • about 4KK loot
  • about 2KK bounty

Starting Simple

Starting Simple Objectives

  • you need Venture (2.000 m3 ore volume)
  • no hostiles

Passing the isk

Passing the isk,Objectives

  • you need Venture (1080 m3 ore volume)
  • no hostile there
  • 4 cruisers
  • up to 2 battleships and 3 frigates
  • about 2KK bounty
  • about 2.5KK loot

Augumene Allergen (5 of 5)

Augumene Allergen (5 of 5) Objectives

  • warping to Quarantine station ruins and drop DNA. No NPC here
  • looking for station with manufacturing facilities and manufacture antidot
  • go to agent

 

 

Augumene Allergen (4 of 5)

Augumene Allergen (4 of 5) Objectives

Combat mission. I have no weapons on my scout ship, so i used alt in second window. Reward (Modified Augumene Antidote BPC) needs for next step

Augumene Allergen (3 of 5)

Augumene Allergen (3 of 5) ObjectivesOne more very simple (and cheap) mission. Warp to, loot and return. No NPC.

Next mission wil be better.

Augumene Allergen 2 of 5

Augumene Allergen 2 of 5, Objectives

Transport mission. It was easy, just pass through a  Sabre on undock. And no more difficulties